{
  "date": "2026-09-16",
  "batch": "anime-20260916",
  "status": "Audition-only. No runtime selections made.",
  "provider": "ElevenLabs Sound Effects",
  "documentation": "https://elevenlabs.io/docs/api-reference/text-to-sound-effects/convert",
  "model_id": "eleven_text_to_sound_v2",
  "output_format": "mp3_44100_128",
  "prompt_influence": 0.55,
  "styles": [
    {
      "id": "blade",
      "name": "Blade & Breath",
      "brief": "Dry anime foley: fine material detail and sculpted air. Close, warm, precise."
    },
    {
      "id": "curse",
      "name": "Cursed Resonance",
      "brief": "Occult anime: inward suction, hollow overtones, soft spectral decay. Eerie."
    },
    {
      "id": "kinetic",
      "name": "Kinetic Energy",
      "brief": "Battle anime: energized sweep, tight midrange pulse, smooth low punch. Agile."
    }
  ],
  "cues": [
    {
      "id": "boss-janitor-entry__blade",
      "cue_id": "boss.janitor.entry",
      "name": "Janitor entrance / Blade & Breath",
      "style": "blade",
      "duration_seconds": 2.2,
      "text": "Cursed janitor reveal: quiet broom bristles slide into a low iron hum, air gathers, then a rounded low pulse. Menace grows smoothly; soft landing. No slam, explosion, debris or startling transient. Dry anime foley: fine material detail and sculpted air. Close, warm, precise. Isolated SFX. Clean tail. No music, speech or cartoon sounds.",
      "edit_notes": "Audition source. Mix against live music before adoption."
    },
    {
      "id": "boss-janitor-entry__curse",
      "cue_id": "boss.janitor.entry",
      "name": "Janitor entrance / Cursed Resonance",
      "style": "curse",
      "duration_seconds": 2.2,
      "text": "Cursed janitor reveal: quiet broom bristles slide into a low iron hum, air gathers, then a rounded low pulse. Menace grows smoothly; soft landing. No slam, explosion, debris or startling transient. Occult anime: inward suction, hollow overtones, soft spectral decay. Eerie. Isolated SFX. Clean tail. No music, speech or cartoon sounds.",
      "edit_notes": "Audition source. Mix against live music before adoption."
    },
    {
      "id": "boss-janitor-entry__kinetic",
      "cue_id": "boss.janitor.entry",
      "name": "Janitor entrance / Kinetic Energy",
      "style": "kinetic",
      "duration_seconds": 2.2,
      "text": "Cursed janitor reveal: quiet broom bristles slide into a low iron hum, air gathers, then a rounded low pulse. Menace grows smoothly; soft landing. No slam, explosion, debris or startling transient. Battle anime: energized sweep, tight midrange pulse, smooth low punch. Agile. Isolated SFX. Clean tail. No music, speech or cartoon sounds.",
      "edit_notes": "Audition source. Mix against live music before adoption."
    },
    {
      "id": "primary-ren__blade",
      "cue_id": "primary.ren",
      "name": "Ren · Reversal Palm / Blade & Breath",
      "style": "blade",
      "duration_seconds": 0.7,
      "text": "One supernatural palm strike: sleeve flick, compressed breath cutting forward, a close rounded pressure thump. Weight in the middle, short release. No debris or explosion. Dry anime foley: fine material detail and sculpted air. Close, warm, precise. Isolated SFX. Clean tail. No music, speech or cartoon sounds.",
      "edit_notes": "Audition source: allow a short tail; trim the selected cut for the actual repeat cadence."
    },
    {
      "id": "primary-ren__curse",
      "cue_id": "primary.ren",
      "name": "Ren · Reversal Palm / Cursed Resonance",
      "style": "curse",
      "duration_seconds": 0.7,
      "text": "One supernatural palm strike: sleeve flick, compressed breath cutting forward, a close rounded pressure thump. Weight in the middle, short release. No debris or explosion. Occult anime: inward suction, hollow overtones, soft spectral decay. Eerie. Isolated SFX. Clean tail. No music, speech or cartoon sounds.",
      "edit_notes": "Audition source: allow a short tail; trim the selected cut for the actual repeat cadence."
    },
    {
      "id": "primary-ren__kinetic",
      "cue_id": "primary.ren",
      "name": "Ren · Reversal Palm / Kinetic Energy",
      "style": "kinetic",
      "duration_seconds": 0.7,
      "text": "One supernatural palm strike: sleeve flick, compressed breath cutting forward, a close rounded pressure thump. Weight in the middle, short release. No debris or explosion. Battle anime: energized sweep, tight midrange pulse, smooth low punch. Agile. Isolated SFX. Clean tail. No music, speech or cartoon sounds.",
      "edit_notes": "Audition source: allow a short tail; trim the selected cut for the actual repeat cadence."
    },
    {
      "id": "primary-yui__blade",
      "cue_id": "primary.yui",
      "name": "Yui · Needle Thread / Blade & Breath",
      "style": "blade",
      "duration_seconds": 0.7,
      "text": "One needle launches along a silk thread: tiny taut filament release, fine metal zip, precise razor-air tick. Thin, quick, elegant, repeatable. No large impact or ringing bell. Dry anime foley: fine material detail and sculpted air. Close, warm, precise. Isolated SFX. Clean tail. No music, speech or cartoon sounds.",
      "edit_notes": "Audition source: allow a short tail; trim the selected cut for the actual repeat cadence."
    },
    {
      "id": "primary-yui__curse",
      "cue_id": "primary.yui",
      "name": "Yui · Needle Thread / Cursed Resonance",
      "style": "curse",
      "duration_seconds": 0.7,
      "text": "One needle launches along a silk thread: tiny taut filament release, fine metal zip, precise razor-air tick. Thin, quick, elegant, repeatable. No large impact or ringing bell. Occult anime: inward suction, hollow overtones, soft spectral decay. Eerie. Isolated SFX. Clean tail. No music, speech or cartoon sounds.",
      "edit_notes": "Audition source: allow a short tail; trim the selected cut for the actual repeat cadence."
    },
    {
      "id": "primary-yui__kinetic",
      "cue_id": "primary.yui",
      "name": "Yui · Needle Thread / Kinetic Energy",
      "style": "kinetic",
      "duration_seconds": 0.7,
      "text": "One needle launches along a silk thread: tiny taut filament release, fine metal zip, precise razor-air tick. Thin, quick, elegant, repeatable. No large impact or ringing bell. Battle anime: energized sweep, tight midrange pulse, smooth low punch. Agile. Isolated SFX. Clean tail. No music, speech or cartoon sounds.",
      "edit_notes": "Audition source: allow a short tail; trim the selected cut for the actual repeat cadence."
    },
    {
      "id": "primary-kaito__blade",
      "cue_id": "primary.kaito",
      "name": "Kaito · Static Orb / Blade & Breath",
      "style": "blade",
      "duration_seconds": 0.8,
      "text": "One contained electric orb releases: compact coil tension, a soft granular arc and a short charged air pulse. Dense electric texture, no thunder or explosive zap. Dry anime foley: fine material detail and sculpted air. Close, warm, precise. Isolated SFX. Clean tail. No music, speech or cartoon sounds.",
      "edit_notes": "Audition source: allow a short tail; trim the selected cut for the actual repeat cadence."
    },
    {
      "id": "primary-kaito__curse",
      "cue_id": "primary.kaito",
      "name": "Kaito · Static Orb / Cursed Resonance",
      "style": "curse",
      "duration_seconds": 0.8,
      "text": "One contained electric orb releases: compact coil tension, a soft granular arc and a short charged air pulse. Dense electric texture, no thunder or explosive zap. Occult anime: inward suction, hollow overtones, soft spectral decay. Eerie. Isolated SFX. Clean tail. No music, speech or cartoon sounds.",
      "edit_notes": "Audition source: allow a short tail; trim the selected cut for the actual repeat cadence."
    },
    {
      "id": "primary-kaito__kinetic",
      "cue_id": "primary.kaito",
      "name": "Kaito · Static Orb / Kinetic Energy",
      "style": "kinetic",
      "duration_seconds": 0.8,
      "text": "One contained electric orb releases: compact coil tension, a soft granular arc and a short charged air pulse. Dense electric texture, no thunder or explosive zap. Battle anime: energized sweep, tight midrange pulse, smooth low punch. Agile. Isolated SFX. Clean tail. No music, speech or cartoon sounds.",
      "edit_notes": "Audition source: allow a short tail; trim the selected cut for the actual repeat cadence."
    },
    {
      "id": "primary-sora__blade",
      "cue_id": "primary.sora",
      "name": "Sora · Talisman Volley / Blade & Breath",
      "style": "blade",
      "duration_seconds": 0.8,
      "text": "Three paper talismans fan out in one tight gesture: crisp layered paper flick, fine slicing air and a soft seal tick. Nimble, tactile, deadly, no firework or confetti. Dry anime foley: fine material detail and sculpted air. Close, warm, precise. Isolated SFX. Clean tail. No music, speech or cartoon sounds.",
      "edit_notes": "Audition source: allow a short tail; trim the selected cut for the actual repeat cadence."
    },
    {
      "id": "primary-sora__curse",
      "cue_id": "primary.sora",
      "name": "Sora · Talisman Volley / Cursed Resonance",
      "style": "curse",
      "duration_seconds": 0.8,
      "text": "Three paper talismans fan out in one tight gesture: crisp layered paper flick, fine slicing air and a soft seal tick. Nimble, tactile, deadly, no firework or confetti. Occult anime: inward suction, hollow overtones, soft spectral decay. Eerie. Isolated SFX. Clean tail. No music, speech or cartoon sounds.",
      "edit_notes": "Audition source: allow a short tail; trim the selected cut for the actual repeat cadence."
    },
    {
      "id": "primary-sora__kinetic",
      "cue_id": "primary.sora",
      "name": "Sora · Talisman Volley / Kinetic Energy",
      "style": "kinetic",
      "duration_seconds": 0.8,
      "text": "Three paper talismans fan out in one tight gesture: crisp layered paper flick, fine slicing air and a soft seal tick. Nimble, tactile, deadly, no firework or confetti. Battle anime: energized sweep, tight midrange pulse, smooth low punch. Agile. Isolated SFX. Clean tail. No music, speech or cartoon sounds.",
      "edit_notes": "Audition source: allow a short tail; trim the selected cut for the actual repeat cadence."
    },
    {
      "id": "domain-kaito-close__blade",
      "cue_id": "domain.kaito.close",
      "name": "Blackout Grid closes / Blade & Breath",
      "style": "blade",
      "duration_seconds": 1.3,
      "text": "A vast electric barrier folds away: connected current winds down, a fine descending coil thread and one muted contact click. Energy compresses into silence, no power explosion. Dry anime foley: fine material detail and sculpted air. Close, warm, precise. Isolated SFX. Clean tail. No music, speech or cartoon sounds.",
      "edit_notes": "Audition source. Mix against live music before adoption."
    },
    {
      "id": "domain-kaito-close__curse",
      "cue_id": "domain.kaito.close",
      "name": "Blackout Grid closes / Cursed Resonance",
      "style": "curse",
      "duration_seconds": 1.3,
      "text": "A vast electric barrier folds away: connected current winds down, a fine descending coil thread and one muted contact click. Energy compresses into silence, no power explosion. Occult anime: inward suction, hollow overtones, soft spectral decay. Eerie. Isolated SFX. Clean tail. No music, speech or cartoon sounds.",
      "edit_notes": "Audition source. Mix against live music before adoption."
    },
    {
      "id": "domain-kaito-close__kinetic",
      "cue_id": "domain.kaito.close",
      "name": "Blackout Grid closes / Kinetic Energy",
      "style": "kinetic",
      "duration_seconds": 1.3,
      "text": "A vast electric barrier folds away: connected current winds down, a fine descending coil thread and one muted contact click. Energy compresses into silence, no power explosion. Battle anime: energized sweep, tight midrange pulse, smooth low punch. Agile. Isolated SFX. Clean tail. No music, speech or cartoon sounds.",
      "edit_notes": "Audition source. Mix against live music before adoption."
    },
    {
      "id": "domain-sora-close__blade",
      "cue_id": "domain.sora.close",
      "name": "Paper Storm closes / Blade & Breath",
      "style": "blade",
      "duration_seconds": 1.3,
      "text": "A paper spirit barrier closes: many delicate paper edges draw inward into one soft fold and wax-seal tick. Graceful collapse, smooth release, no glass shower. Dry anime foley: fine material detail and sculpted air. Close, warm, precise. Isolated SFX. Clean tail. No music, speech or cartoon sounds.",
      "edit_notes": "Audition source. Mix against live music before adoption."
    },
    {
      "id": "domain-sora-close__curse",
      "cue_id": "domain.sora.close",
      "name": "Paper Storm closes / Cursed Resonance",
      "style": "curse",
      "duration_seconds": 1.3,
      "text": "A paper spirit barrier closes: many delicate paper edges draw inward into one soft fold and wax-seal tick. Graceful collapse, smooth release, no glass shower. Occult anime: inward suction, hollow overtones, soft spectral decay. Eerie. Isolated SFX. Clean tail. No music, speech or cartoon sounds.",
      "edit_notes": "Audition source. Mix against live music before adoption."
    },
    {
      "id": "domain-sora-close__kinetic",
      "cue_id": "domain.sora.close",
      "name": "Paper Storm closes / Kinetic Energy",
      "style": "kinetic",
      "duration_seconds": 1.3,
      "text": "A paper spirit barrier closes: many delicate paper edges draw inward into one soft fold and wax-seal tick. Graceful collapse, smooth release, no glass shower. Battle anime: energized sweep, tight midrange pulse, smooth low punch. Agile. Isolated SFX. Clean tail. No music, speech or cartoon sounds.",
      "edit_notes": "Audition source. Mix against live music before adoption."
    },
    {
      "id": "domain-yui-close__blade",
      "cue_id": "domain.yui.close",
      "name": "Silk Cathedral closes / Blade & Breath",
      "style": "blade",
      "duration_seconds": 1.3,
      "text": "A silk barrier closes: taut threads draw inward, fine wire tension releases into a single muted pluck and breath. Elegant, controlled, no snapping crash. Dry anime foley: fine material detail and sculpted air. Close, warm, precise. Isolated SFX. Clean tail. No music, speech or cartoon sounds.",
      "edit_notes": "Audition source. Mix against live music before adoption."
    },
    {
      "id": "domain-yui-close__curse",
      "cue_id": "domain.yui.close",
      "name": "Silk Cathedral closes / Cursed Resonance",
      "style": "curse",
      "duration_seconds": 1.3,
      "text": "A silk barrier closes: taut threads draw inward, fine wire tension releases into a single muted pluck and breath. Elegant, controlled, no snapping crash. Occult anime: inward suction, hollow overtones, soft spectral decay. Eerie. Isolated SFX. Clean tail. No music, speech or cartoon sounds.",
      "edit_notes": "Audition source. Mix against live music before adoption."
    },
    {
      "id": "domain-yui-close__kinetic",
      "cue_id": "domain.yui.close",
      "name": "Silk Cathedral closes / Kinetic Energy",
      "style": "kinetic",
      "duration_seconds": 1.3,
      "text": "A silk barrier closes: taut threads draw inward, fine wire tension releases into a single muted pluck and breath. Elegant, controlled, no snapping crash. Battle anime: energized sweep, tight midrange pulse, smooth low punch. Agile. Isolated SFX. Clean tail. No music, speech or cartoon sounds.",
      "edit_notes": "Audition source. Mix against live music before adoption."
    },
    {
      "id": "cards-signature-proc__blade",
      "cue_id": "cards.signature-proc",
      "name": "Signature card activates / Blade & Breath",
      "style": "blade",
      "duration_seconds": 0.9,
      "text": "A supernatural signature seal activates once: dry stamped-paper flick, focused pressure tick and a tiny resonant tail. Brief confident accent underneath busy combat. Dry anime foley: fine material detail and sculpted air. Close, warm, precise. Isolated SFX. Clean tail. No music, speech or cartoon sounds.",
      "edit_notes": "Audition source: allow a short tail; trim the selected cut for the actual repeat cadence."
    },
    {
      "id": "cards-signature-proc__curse",
      "cue_id": "cards.signature-proc",
      "name": "Signature card activates / Cursed Resonance",
      "style": "curse",
      "duration_seconds": 0.9,
      "text": "A supernatural signature seal activates once: dry stamped-paper flick, focused pressure tick and a tiny resonant tail. Brief confident accent underneath busy combat. Occult anime: inward suction, hollow overtones, soft spectral decay. Eerie. Isolated SFX. Clean tail. No music, speech or cartoon sounds.",
      "edit_notes": "Audition source: allow a short tail; trim the selected cut for the actual repeat cadence."
    },
    {
      "id": "cards-signature-proc__kinetic",
      "cue_id": "cards.signature-proc",
      "name": "Signature card activates / Kinetic Energy",
      "style": "kinetic",
      "duration_seconds": 0.9,
      "text": "A supernatural signature seal activates once: dry stamped-paper flick, focused pressure tick and a tiny resonant tail. Brief confident accent underneath busy combat. Battle anime: energized sweep, tight midrange pulse, smooth low punch. Agile. Isolated SFX. Clean tail. No music, speech or cartoon sounds.",
      "edit_notes": "Audition source: allow a short tail; trim the selected cut for the actual repeat cadence."
    },
    {
      "id": "boss-spotlight-caught__blade",
      "cue_id": "boss.spotlight.caught",
      "name": "Searchlight catches player / Blade & Breath",
      "style": "blade",
      "duration_seconds": 0.8,
      "text": "A hostile searchlight locks onto its target: short focused electrical latch followed by one descending warning pulse. Threatening but quiet enough to repeat occasionally. No siren or alarm loop. Dry anime foley: fine material detail and sculpted air. Close, warm, precise. Isolated SFX. Clean tail. No music, speech or cartoon sounds.",
      "edit_notes": "Audition source: allow a short tail; trim the selected cut for the actual repeat cadence."
    },
    {
      "id": "boss-spotlight-caught__curse",
      "cue_id": "boss.spotlight.caught",
      "name": "Searchlight catches player / Cursed Resonance",
      "style": "curse",
      "duration_seconds": 0.8,
      "text": "A hostile searchlight locks onto its target: short focused electrical latch followed by one descending warning pulse. Threatening but quiet enough to repeat occasionally. No siren or alarm loop. Occult anime: inward suction, hollow overtones, soft spectral decay. Eerie. Isolated SFX. Clean tail. No music, speech or cartoon sounds.",
      "edit_notes": "Audition source: allow a short tail; trim the selected cut for the actual repeat cadence."
    },
    {
      "id": "boss-spotlight-caught__kinetic",
      "cue_id": "boss.spotlight.caught",
      "name": "Searchlight catches player / Kinetic Energy",
      "style": "kinetic",
      "duration_seconds": 0.8,
      "text": "A hostile searchlight locks onto its target: short focused electrical latch followed by one descending warning pulse. Threatening but quiet enough to repeat occasionally. No siren or alarm loop. Battle anime: energized sweep, tight midrange pulse, smooth low punch. Agile. Isolated SFX. Clean tail. No music, speech or cartoon sounds.",
      "edit_notes": "Audition source: allow a short tail; trim the selected cut for the actual repeat cadence."
    },
    {
      "id": "crew-checkpoint__blade",
      "cue_id": "crew.checkpoint",
      "name": "Room secured / Blade & Breath",
      "style": "blade",
      "duration_seconds": 1.4,
      "text": "A cursed room is secured: tension inhales, a solid protective seal closes, then a warm restrained resonance settles. Relief and forward momentum, no victory fanfare. Dry anime foley: fine material detail and sculpted air. Close, warm, precise. Isolated SFX. Clean tail. No music, speech or cartoon sounds.",
      "edit_notes": "Audition source. Mix against live music before adoption."
    },
    {
      "id": "crew-checkpoint__curse",
      "cue_id": "crew.checkpoint",
      "name": "Room secured / Cursed Resonance",
      "style": "curse",
      "duration_seconds": 1.4,
      "text": "A cursed room is secured: tension inhales, a solid protective seal closes, then a warm restrained resonance settles. Relief and forward momentum, no victory fanfare. Occult anime: inward suction, hollow overtones, soft spectral decay. Eerie. Isolated SFX. Clean tail. No music, speech or cartoon sounds.",
      "edit_notes": "Audition source. Mix against live music before adoption."
    },
    {
      "id": "crew-checkpoint__kinetic",
      "cue_id": "crew.checkpoint",
      "name": "Room secured / Kinetic Energy",
      "style": "kinetic",
      "duration_seconds": 1.4,
      "text": "A cursed room is secured: tension inhales, a solid protective seal closes, then a warm restrained resonance settles. Relief and forward momentum, no victory fanfare. Battle anime: energized sweep, tight midrange pulse, smooth low punch. Agile. Isolated SFX. Clean tail. No music, speech or cartoon sounds.",
      "edit_notes": "Audition source. Mix against live music before adoption."
    },
    {
      "id": "player-low-health__blade",
      "cue_id": "player.low-health",
      "name": "Critical health warning / Blade & Breath",
      "style": "blade",
      "duration_seconds": 0.8,
      "text": "One low-health warning: two soft close body-pressure pulses, the second smaller, with a narrow breath of air. Urgent but discreet. No heartbeat loop, siren or shrill alarm. Dry anime foley: fine material detail and sculpted air. Close, warm, precise. Isolated SFX. Clean tail. No music, speech or cartoon sounds.",
      "edit_notes": "Audition source: allow a short tail; trim the selected cut for the actual repeat cadence."
    },
    {
      "id": "player-low-health__curse",
      "cue_id": "player.low-health",
      "name": "Critical health warning / Cursed Resonance",
      "style": "curse",
      "duration_seconds": 0.8,
      "text": "One low-health warning: two soft close body-pressure pulses, the second smaller, with a narrow breath of air. Urgent but discreet. No heartbeat loop, siren or shrill alarm. Occult anime: inward suction, hollow overtones, soft spectral decay. Eerie. Isolated SFX. Clean tail. No music, speech or cartoon sounds.",
      "edit_notes": "Audition source: allow a short tail; trim the selected cut for the actual repeat cadence."
    },
    {
      "id": "player-low-health__kinetic",
      "cue_id": "player.low-health",
      "name": "Critical health warning / Kinetic Energy",
      "style": "kinetic",
      "duration_seconds": 0.8,
      "text": "One low-health warning: two soft close body-pressure pulses, the second smaller, with a narrow breath of air. Urgent but discreet. No heartbeat loop, siren or shrill alarm. Battle anime: energized sweep, tight midrange pulse, smooth low punch. Agile. Isolated SFX. Clean tail. No music, speech or cartoon sounds.",
      "edit_notes": "Audition source: allow a short tail; trim the selected cut for the actual repeat cadence."
    },
    {
      "id": "weapon-blast__blade",
      "cue_id": "weapon.blast",
      "name": "Nova Core release / Blade & Breath",
      "style": "blade",
      "duration_seconds": 1.1,
      "text": "A compressed energy core releases once: inward suction, dense midrange pressure rupture, smooth low body and a quick vanishing tail. Power without explosive debris or a long boom. Dry anime foley: fine material detail and sculpted air. Close, warm, precise. Isolated SFX. Clean tail. No music, speech or cartoon sounds.",
      "edit_notes": "Audition source. Mix against live music before adoption."
    },
    {
      "id": "weapon-blast__curse",
      "cue_id": "weapon.blast",
      "name": "Nova Core release / Cursed Resonance",
      "style": "curse",
      "duration_seconds": 1.1,
      "text": "A compressed energy core releases once: inward suction, dense midrange pressure rupture, smooth low body and a quick vanishing tail. Power without explosive debris or a long boom. Occult anime: inward suction, hollow overtones, soft spectral decay. Eerie. Isolated SFX. Clean tail. No music, speech or cartoon sounds.",
      "edit_notes": "Audition source. Mix against live music before adoption."
    },
    {
      "id": "weapon-blast__kinetic",
      "cue_id": "weapon.blast",
      "name": "Nova Core release / Kinetic Energy",
      "style": "kinetic",
      "duration_seconds": 1.1,
      "text": "A compressed energy core releases once: inward suction, dense midrange pressure rupture, smooth low body and a quick vanishing tail. Power without explosive debris or a long boom. Battle anime: energized sweep, tight midrange pulse, smooth low punch. Agile. Isolated SFX. Clean tail. No music, speech or cartoon sounds.",
      "edit_notes": "Audition source. Mix against live music before adoption."
    },
    {
      "id": "weapon-chain__blade",
      "cue_id": "weapon.chain",
      "name": "Lightning weapon arc / Blade & Breath",
      "style": "blade",
      "duration_seconds": 0.75,
      "text": "One lightning link jumps between enemies: thin traveling filament, dry irregular electrical tick and a close pressure pinch. Small sharp detail, no thunder or long buzzing. Dry anime foley: fine material detail and sculpted air. Close, warm, precise. Isolated SFX. Clean tail. No music, speech or cartoon sounds.",
      "edit_notes": "Audition source: allow a short tail; trim the selected cut for the actual repeat cadence."
    },
    {
      "id": "weapon-chain__curse",
      "cue_id": "weapon.chain",
      "name": "Lightning weapon arc / Cursed Resonance",
      "style": "curse",
      "duration_seconds": 0.75,
      "text": "One lightning link jumps between enemies: thin traveling filament, dry irregular electrical tick and a close pressure pinch. Small sharp detail, no thunder or long buzzing. Occult anime: inward suction, hollow overtones, soft spectral decay. Eerie. Isolated SFX. Clean tail. No music, speech or cartoon sounds.",
      "edit_notes": "Audition source: allow a short tail; trim the selected cut for the actual repeat cadence."
    },
    {
      "id": "weapon-chain__kinetic",
      "cue_id": "weapon.chain",
      "name": "Lightning weapon arc / Kinetic Energy",
      "style": "kinetic",
      "duration_seconds": 0.75,
      "text": "One lightning link jumps between enemies: thin traveling filament, dry irregular electrical tick and a close pressure pinch. Small sharp detail, no thunder or long buzzing. Battle anime: energized sweep, tight midrange pulse, smooth low punch. Agile. Isolated SFX. Clean tail. No music, speech or cartoon sounds.",
      "edit_notes": "Audition source: allow a short tail; trim the selected cut for the actual repeat cadence."
    },
    {
      "id": "weapon-frost__blade",
      "cue_id": "weapon.frost",
      "name": "Winter Thread contact / Blade & Breath",
      "style": "blade",
      "duration_seconds": 0.8,
      "text": "A freezing needle touches its target: fine cold wire tick, tiny ice crystals growing and a delicate brittle pinch. Precise cold detail, not a glass window shattering. Dry anime foley: fine material detail and sculpted air. Close, warm, precise. Isolated SFX. Clean tail. No music, speech or cartoon sounds.",
      "edit_notes": "Audition source: allow a short tail; trim the selected cut for the actual repeat cadence."
    },
    {
      "id": "weapon-frost__curse",
      "cue_id": "weapon.frost",
      "name": "Winter Thread contact / Cursed Resonance",
      "style": "curse",
      "duration_seconds": 0.8,
      "text": "A freezing needle touches its target: fine cold wire tick, tiny ice crystals growing and a delicate brittle pinch. Precise cold detail, not a glass window shattering. Occult anime: inward suction, hollow overtones, soft spectral decay. Eerie. Isolated SFX. Clean tail. No music, speech or cartoon sounds.",
      "edit_notes": "Audition source: allow a short tail; trim the selected cut for the actual repeat cadence."
    },
    {
      "id": "weapon-frost__kinetic",
      "cue_id": "weapon.frost",
      "name": "Winter Thread contact / Kinetic Energy",
      "style": "kinetic",
      "duration_seconds": 0.8,
      "text": "A freezing needle touches its target: fine cold wire tick, tiny ice crystals growing and a delicate brittle pinch. Precise cold detail, not a glass window shattering. Battle anime: energized sweep, tight midrange pulse, smooth low punch. Agile. Isolated SFX. Clean tail. No music, speech or cartoon sounds.",
      "edit_notes": "Audition source: allow a short tail; trim the selected cut for the actual repeat cadence."
    },
    {
      "id": "weapon-impact__blade",
      "cue_id": "weapon.impact",
      "name": "Heavy weapon contact / Blade & Breath",
      "style": "blade",
      "duration_seconds": 0.8,
      "text": "A supernatural weapon makes one firm contact: compact material slap, a narrow air cut and a rounded low body. Powerful but controlled, with no debris or explosive crash. Dry anime foley: fine material detail and sculpted air. Close, warm, precise. Isolated SFX. Clean tail. No music, speech or cartoon sounds.",
      "edit_notes": "Audition source: allow a short tail; trim the selected cut for the actual repeat cadence."
    },
    {
      "id": "weapon-impact__curse",
      "cue_id": "weapon.impact",
      "name": "Heavy weapon contact / Cursed Resonance",
      "style": "curse",
      "duration_seconds": 0.8,
      "text": "A supernatural weapon makes one firm contact: compact material slap, a narrow air cut and a rounded low body. Powerful but controlled, with no debris or explosive crash. Occult anime: inward suction, hollow overtones, soft spectral decay. Eerie. Isolated SFX. Clean tail. No music, speech or cartoon sounds.",
      "edit_notes": "Audition source: allow a short tail; trim the selected cut for the actual repeat cadence."
    },
    {
      "id": "weapon-impact__kinetic",
      "cue_id": "weapon.impact",
      "name": "Heavy weapon contact / Kinetic Energy",
      "style": "kinetic",
      "duration_seconds": 0.8,
      "text": "A supernatural weapon makes one firm contact: compact material slap, a narrow air cut and a rounded low body. Powerful but controlled, with no debris or explosive crash. Battle anime: energized sweep, tight midrange pulse, smooth low punch. Agile. Isolated SFX. Clean tail. No music, speech or cartoon sounds.",
      "edit_notes": "Audition source: allow a short tail; trim the selected cut for the actual repeat cadence."
    },
    {
      "id": "elite-bulwark-guard__blade",
      "cue_id": "elite.bulwark.guard",
      "name": "Bulwark guard shift / Blade & Breath",
      "style": "blade",
      "duration_seconds": 0.9,
      "text": "A spectral armored guard locks into place: one muted metallic plate slide, low pressure latch and tight closing tick. Clearly mechanical, compact, no enormous clang. Dry anime foley: fine material detail and sculpted air. Close, warm, precise. Isolated SFX. Clean tail. No music, speech or cartoon sounds.",
      "edit_notes": "Audition source: allow a short tail; trim the selected cut for the actual repeat cadence."
    },
    {
      "id": "elite-bulwark-guard__curse",
      "cue_id": "elite.bulwark.guard",
      "name": "Bulwark guard shift / Cursed Resonance",
      "style": "curse",
      "duration_seconds": 0.9,
      "text": "A spectral armored guard locks into place: one muted metallic plate slide, low pressure latch and tight closing tick. Clearly mechanical, compact, no enormous clang. Occult anime: inward suction, hollow overtones, soft spectral decay. Eerie. Isolated SFX. Clean tail. No music, speech or cartoon sounds.",
      "edit_notes": "Audition source: allow a short tail; trim the selected cut for the actual repeat cadence."
    },
    {
      "id": "elite-bulwark-guard__kinetic",
      "cue_id": "elite.bulwark.guard",
      "name": "Bulwark guard shift / Kinetic Energy",
      "style": "kinetic",
      "duration_seconds": 0.9,
      "text": "A spectral armored guard locks into place: one muted metallic plate slide, low pressure latch and tight closing tick. Clearly mechanical, compact, no enormous clang. Battle anime: energized sweep, tight midrange pulse, smooth low punch. Agile. Isolated SFX. Clean tail. No music, speech or cartoon sounds.",
      "edit_notes": "Audition source: allow a short tail; trim the selected cut for the actual repeat cadence."
    },
    {
      "id": "elite-pouncer-release__blade",
      "cue_id": "elite.pouncer.release",
      "name": "Pouncer leap / Blade & Breath",
      "style": "blade",
      "duration_seconds": 0.8,
      "text": "An enemy springs forward once: claw scrape, stretched muscle tension and a close fast air cut. Threat comes from approach, not a sudden explosion. No vocalization. Dry anime foley: fine material detail and sculpted air. Close, warm, precise. Isolated SFX. Clean tail. No music, speech or cartoon sounds.",
      "edit_notes": "Audition source: allow a short tail; trim the selected cut for the actual repeat cadence."
    },
    {
      "id": "elite-pouncer-release__curse",
      "cue_id": "elite.pouncer.release",
      "name": "Pouncer leap / Cursed Resonance",
      "style": "curse",
      "duration_seconds": 0.8,
      "text": "An enemy springs forward once: claw scrape, stretched muscle tension and a close fast air cut. Threat comes from approach, not a sudden explosion. No vocalization. Occult anime: inward suction, hollow overtones, soft spectral decay. Eerie. Isolated SFX. Clean tail. No music, speech or cartoon sounds.",
      "edit_notes": "Audition source: allow a short tail; trim the selected cut for the actual repeat cadence."
    },
    {
      "id": "elite-pouncer-release__kinetic",
      "cue_id": "elite.pouncer.release",
      "name": "Pouncer leap / Kinetic Energy",
      "style": "kinetic",
      "duration_seconds": 0.8,
      "text": "An enemy springs forward once: claw scrape, stretched muscle tension and a close fast air cut. Threat comes from approach, not a sudden explosion. No vocalization. Battle anime: energized sweep, tight midrange pulse, smooth low punch. Agile. Isolated SFX. Clean tail. No music, speech or cartoon sounds.",
      "edit_notes": "Audition source: allow a short tail; trim the selected cut for the actual repeat cadence."
    },
    {
      "id": "cards-flip__blade",
      "cue_id": "cards.flip",
      "name": "Card flip and seal break / Blade & Breath",
      "style": "blade",
      "duration_seconds": 0.75,
      "text": "One heavy enchanted card turns face up: dry thick-paper flip, tiny wax seal split and short airy release. Tactile, elegant, understated. No magic sparkle melody. Dry anime foley: fine material detail and sculpted air. Close, warm, precise. Isolated SFX. Clean tail. No music, speech or cartoon sounds.",
      "edit_notes": "Audition source: allow a short tail; trim the selected cut for the actual repeat cadence."
    },
    {
      "id": "cards-flip__curse",
      "cue_id": "cards.flip",
      "name": "Card flip and seal break / Cursed Resonance",
      "style": "curse",
      "duration_seconds": 0.75,
      "text": "One heavy enchanted card turns face up: dry thick-paper flip, tiny wax seal split and short airy release. Tactile, elegant, understated. No magic sparkle melody. Occult anime: inward suction, hollow overtones, soft spectral decay. Eerie. Isolated SFX. Clean tail. No music, speech or cartoon sounds.",
      "edit_notes": "Audition source: allow a short tail; trim the selected cut for the actual repeat cadence."
    },
    {
      "id": "cards-flip__kinetic",
      "cue_id": "cards.flip",
      "name": "Card flip and seal break / Kinetic Energy",
      "style": "kinetic",
      "duration_seconds": 0.75,
      "text": "One heavy enchanted card turns face up: dry thick-paper flip, tiny wax seal split and short airy release. Tactile, elegant, understated. No magic sparkle melody. Battle anime: energized sweep, tight midrange pulse, smooth low punch. Agile. Isolated SFX. Clean tail. No music, speech or cartoon sounds.",
      "edit_notes": "Audition source: allow a short tail; trim the selected cut for the actual repeat cadence."
    },
    {
      "id": "cards-rare__blade",
      "cue_id": "cards.rare",
      "name": "Rare card reveal / Blade & Breath",
      "style": "blade",
      "duration_seconds": 1.4,
      "text": "A rare enchanted card reveals: fine paper opening, a restrained bright metallic sheen over a warm air pulse, then one clear short resonance. Precious rather than loud. No fanfare or glitter shower. Dry anime foley: fine material detail and sculpted air. Close, warm, precise. Isolated SFX. Clean tail. No music, speech or cartoon sounds.",
      "edit_notes": "Audition source. Mix against live music before adoption."
    },
    {
      "id": "cards-rare__curse",
      "cue_id": "cards.rare",
      "name": "Rare card reveal / Cursed Resonance",
      "style": "curse",
      "duration_seconds": 1.4,
      "text": "A rare enchanted card reveals: fine paper opening, a restrained bright metallic sheen over a warm air pulse, then one clear short resonance. Precious rather than loud. No fanfare or glitter shower. Occult anime: inward suction, hollow overtones, soft spectral decay. Eerie. Isolated SFX. Clean tail. No music, speech or cartoon sounds.",
      "edit_notes": "Audition source. Mix against live music before adoption."
    },
    {
      "id": "cards-rare__kinetic",
      "cue_id": "cards.rare",
      "name": "Rare card reveal / Kinetic Energy",
      "style": "kinetic",
      "duration_seconds": 1.4,
      "text": "A rare enchanted card reveals: fine paper opening, a restrained bright metallic sheen over a warm air pulse, then one clear short resonance. Precious rather than loud. No fanfare or glitter shower. Battle anime: energized sweep, tight midrange pulse, smooth low punch. Agile. Isolated SFX. Clean tail. No music, speech or cartoon sounds.",
      "edit_notes": "Audition source. Mix against live music before adoption."
    },
    {
      "id": "combo-clean-sweep-signature__blade",
      "cue_id": "combo.clean-sweep.signature",
      "name": "Ren–Yui Clean Sweep / Blade & Breath",
      "style": "blade",
      "duration_seconds": 1.1,
      "text": "A palm strike and silk thread combine: low compressed-air punch entwined with a fine wire slice, resolving as one synchronized pressure cut. Two distinct materials, one decisive accent. Dry anime foley: fine material detail and sculpted air. Close, warm, precise. Isolated SFX. Clean tail. No music, speech or cartoon sounds.",
      "edit_notes": "Audition source. Mix against live music before adoption."
    },
    {
      "id": "combo-clean-sweep-signature__curse",
      "cue_id": "combo.clean-sweep.signature",
      "name": "Ren–Yui Clean Sweep / Cursed Resonance",
      "style": "curse",
      "duration_seconds": 1.1,
      "text": "A palm strike and silk thread combine: low compressed-air punch entwined with a fine wire slice, resolving as one synchronized pressure cut. Two distinct materials, one decisive accent. Occult anime: inward suction, hollow overtones, soft spectral decay. Eerie. Isolated SFX. Clean tail. No music, speech or cartoon sounds.",
      "edit_notes": "Audition source. Mix against live music before adoption."
    },
    {
      "id": "combo-clean-sweep-signature__kinetic",
      "cue_id": "combo.clean-sweep.signature",
      "name": "Ren–Yui Clean Sweep / Kinetic Energy",
      "style": "kinetic",
      "duration_seconds": 1.1,
      "text": "A palm strike and silk thread combine: low compressed-air punch entwined with a fine wire slice, resolving as one synchronized pressure cut. Two distinct materials, one decisive accent. Battle anime: energized sweep, tight midrange pulse, smooth low punch. Agile. Isolated SFX. Clean tail. No music, speech or cartoon sounds.",
      "edit_notes": "Audition source. Mix against live music before adoption."
    },
    {
      "id": "ready-domain__blade",
      "cue_id": "ready.domain",
      "name": "Domain ready / Blade & Breath",
      "style": "blade",
      "duration_seconds": 0.85,
      "text": "A powerful inner seal becomes ready: one rising focused pressure bead resolving into a warm centered resonant click. Quiet confident readiness, not an alarm or reward fanfare. Dry anime foley: fine material detail and sculpted air. Close, warm, precise. Isolated SFX. Clean tail. No music, speech or cartoon sounds.",
      "edit_notes": "Audition source: allow a short tail; trim the selected cut for the actual repeat cadence."
    },
    {
      "id": "ready-domain__curse",
      "cue_id": "ready.domain",
      "name": "Domain ready / Cursed Resonance",
      "style": "curse",
      "duration_seconds": 0.85,
      "text": "A powerful inner seal becomes ready: one rising focused pressure bead resolving into a warm centered resonant click. Quiet confident readiness, not an alarm or reward fanfare. Occult anime: inward suction, hollow overtones, soft spectral decay. Eerie. Isolated SFX. Clean tail. No music, speech or cartoon sounds.",
      "edit_notes": "Audition source: allow a short tail; trim the selected cut for the actual repeat cadence."
    },
    {
      "id": "ready-domain__kinetic",
      "cue_id": "ready.domain",
      "name": "Domain ready / Kinetic Energy",
      "style": "kinetic",
      "duration_seconds": 0.85,
      "text": "A powerful inner seal becomes ready: one rising focused pressure bead resolving into a warm centered resonant click. Quiet confident readiness, not an alarm or reward fanfare. Battle anime: energized sweep, tight midrange pulse, smooth low punch. Agile. Isolated SFX. Clean tail. No music, speech or cartoon sounds.",
      "edit_notes": "Audition source: allow a short tail; trim the selected cut for the actual repeat cadence."
    },
    {
      "id": "ready-shiki__blade",
      "cue_id": "ready.shiki",
      "name": "Shikigami ready / Blade & Breath",
      "style": "blade",
      "duration_seconds": 0.75,
      "text": "A spirit summon seal becomes ready: tiny paper seal opening, a soft inward breath and one warm tactile tick. Subtle, spiritual and brief; no animal voice. Dry anime foley: fine material detail and sculpted air. Close, warm, precise. Isolated SFX. Clean tail. No music, speech or cartoon sounds.",
      "edit_notes": "Audition source: allow a short tail; trim the selected cut for the actual repeat cadence."
    },
    {
      "id": "ready-shiki__curse",
      "cue_id": "ready.shiki",
      "name": "Shikigami ready / Cursed Resonance",
      "style": "curse",
      "duration_seconds": 0.75,
      "text": "A spirit summon seal becomes ready: tiny paper seal opening, a soft inward breath and one warm tactile tick. Subtle, spiritual and brief; no animal voice. Occult anime: inward suction, hollow overtones, soft spectral decay. Eerie. Isolated SFX. Clean tail. No music, speech or cartoon sounds.",
      "edit_notes": "Audition source: allow a short tail; trim the selected cut for the actual repeat cadence."
    },
    {
      "id": "ready-shiki__kinetic",
      "cue_id": "ready.shiki",
      "name": "Shikigami ready / Kinetic Energy",
      "style": "kinetic",
      "duration_seconds": 0.75,
      "text": "A spirit summon seal becomes ready: tiny paper seal opening, a soft inward breath and one warm tactile tick. Subtle, spiritual and brief; no animal voice. Battle anime: energized sweep, tight midrange pulse, smooth low punch. Agile. Isolated SFX. Clean tail. No music, speech or cartoon sounds.",
      "edit_notes": "Audition source: allow a short tail; trim the selected cut for the actual repeat cadence."
    },
    {
      "id": "ready-special__blade",
      "cue_id": "ready.special",
      "name": "Special ready / Blade & Breath",
      "style": "blade",
      "duration_seconds": 0.7,
      "text": "Energy becomes sufficient for a technique: a narrow rising air thread ends in one compact confident click. Quiet, brief, readable through music, no beep sequence. Dry anime foley: fine material detail and sculpted air. Close, warm, precise. Isolated SFX. Clean tail. No music, speech or cartoon sounds.",
      "edit_notes": "Audition source: allow a short tail; trim the selected cut for the actual repeat cadence."
    },
    {
      "id": "ready-special__curse",
      "cue_id": "ready.special",
      "name": "Special ready / Cursed Resonance",
      "style": "curse",
      "duration_seconds": 0.7,
      "text": "Energy becomes sufficient for a technique: a narrow rising air thread ends in one compact confident click. Quiet, brief, readable through music, no beep sequence. Occult anime: inward suction, hollow overtones, soft spectral decay. Eerie. Isolated SFX. Clean tail. No music, speech or cartoon sounds.",
      "edit_notes": "Audition source: allow a short tail; trim the selected cut for the actual repeat cadence."
    },
    {
      "id": "ready-special__kinetic",
      "cue_id": "ready.special",
      "name": "Special ready / Kinetic Energy",
      "style": "kinetic",
      "duration_seconds": 0.7,
      "text": "Energy becomes sufficient for a technique: a narrow rising air thread ends in one compact confident click. Quiet, brief, readable through music, no beep sequence. Battle anime: energized sweep, tight midrange pulse, smooth low punch. Agile. Isolated SFX. Clean tail. No music, speech or cartoon sounds.",
      "edit_notes": "Audition source: allow a short tail; trim the selected cut for the actual repeat cadence."
    },
    {
      "id": "ready-step__blade",
      "cue_id": "ready.step",
      "name": "Flash Step recharged / Blade & Breath",
      "style": "blade",
      "duration_seconds": 0.65,
      "text": "A movement charge refills: one tiny compressed-air zipper ending in a dry light tap. The shortest, lightest readiness cue, quick and unobtrusive. Dry anime foley: fine material detail and sculpted air. Close, warm, precise. Isolated SFX. Clean tail. No music, speech or cartoon sounds.",
      "edit_notes": "Audition source: allow a short tail; trim the selected cut for the actual repeat cadence."
    },
    {
      "id": "ready-step__curse",
      "cue_id": "ready.step",
      "name": "Flash Step recharged / Cursed Resonance",
      "style": "curse",
      "duration_seconds": 0.65,
      "text": "A movement charge refills: one tiny compressed-air zipper ending in a dry light tap. The shortest, lightest readiness cue, quick and unobtrusive. Occult anime: inward suction, hollow overtones, soft spectral decay. Eerie. Isolated SFX. Clean tail. No music, speech or cartoon sounds.",
      "edit_notes": "Audition source: allow a short tail; trim the selected cut for the actual repeat cadence."
    },
    {
      "id": "ready-step__kinetic",
      "cue_id": "ready.step",
      "name": "Flash Step recharged / Kinetic Energy",
      "style": "kinetic",
      "duration_seconds": 0.65,
      "text": "A movement charge refills: one tiny compressed-air zipper ending in a dry light tap. The shortest, lightest readiness cue, quick and unobtrusive. Battle anime: energized sweep, tight midrange pulse, smooth low punch. Agile. Isolated SFX. Clean tail. No music, speech or cartoon sounds.",
      "edit_notes": "Audition source: allow a short tail; trim the selected cut for the actual repeat cadence."
    },
    {
      "id": "special-circuit-chain__blade",
      "cue_id": "special.circuit.chain",
      "name": "Circuit Break link / Blade & Breath",
      "style": "blade",
      "duration_seconds": 0.7,
      "text": "A precise circuit link snaps between targets: fine granular electrical contact, a short lateral air thread, then immediate silence. Tight detail rather than the large cast impact. Dry anime foley: fine material detail and sculpted air. Close, warm, precise. Isolated SFX. Clean tail. No music, speech or cartoon sounds.",
      "edit_notes": "Audition source: allow a short tail; trim the selected cut for the actual repeat cadence."
    },
    {
      "id": "special-circuit-chain__curse",
      "cue_id": "special.circuit.chain",
      "name": "Circuit Break link / Cursed Resonance",
      "style": "curse",
      "duration_seconds": 0.7,
      "text": "A precise circuit link snaps between targets: fine granular electrical contact, a short lateral air thread, then immediate silence. Tight detail rather than the large cast impact. Occult anime: inward suction, hollow overtones, soft spectral decay. Eerie. Isolated SFX. Clean tail. No music, speech or cartoon sounds.",
      "edit_notes": "Audition source: allow a short tail; trim the selected cut for the actual repeat cadence."
    },
    {
      "id": "special-circuit-chain__kinetic",
      "cue_id": "special.circuit.chain",
      "name": "Circuit Break link / Kinetic Energy",
      "style": "kinetic",
      "duration_seconds": 0.7,
      "text": "A precise circuit link snaps between targets: fine granular electrical contact, a short lateral air thread, then immediate silence. Tight detail rather than the large cast impact. Battle anime: energized sweep, tight midrange pulse, smooth low punch. Agile. Isolated SFX. Clean tail. No music, speech or cartoon sounds.",
      "edit_notes": "Audition source: allow a short tail; trim the selected cut for the actual repeat cadence."
    },
    {
      "id": "ambience-rooms__library",
      "cue_id": "ambience.rooms",
      "name": "Library · paper and wood",
      "style": "library",
      "duration_seconds": 15,
      "loop": true,
      "text": "Quiet deserted school library at night. Subtle warm room air, barely moving paper and isolated distant wooden shelf creaks. Soft continuous room tone, intimate and empty. Seamless environmental loop for a supernatural anime game. Consistent quiet level. No voices, footsteps, birds, music, dramatic stingers or loud transients."
    },
    {
      "id": "ambience-rooms__boiler",
      "cue_id": "ambience.rooms",
      "name": "Boiler · pipes and pressure",
      "style": "boiler",
      "duration_seconds": 15,
      "loop": true,
      "text": "Quiet basement boiler room at night. Low steady ventilation, contained pipe resonance and a faint smooth steam hiss. Machinery far away, low intensity, no sudden bangs. Seamless environmental loop for a supernatural anime game. Consistent quiet level. No voices, footsteps, birds, music, dramatic stingers or loud transients."
    },
    {
      "id": "ambience-rooms__roof",
      "cue_id": "ambience.rooms",
      "name": "Rooftop · wind and wire",
      "style": "roof",
      "duration_seconds": 15,
      "loop": true,
      "text": "Quiet school rooftop at night. Gentle broad wind around a wire fence and a very distant soft city air bed. Empty, spacious and subtly eerie, no gust impact. Seamless environmental loop for a supernatural anime game. Consistent quiet level. No voices, footsteps, birds, music, dramatic stingers or loud transients."
    }
  ]
}
