Copy-paste Seedance 2.5 prompts for the Higgsfield web UI — built to burn the unlimited plan before September 11. Every clip is 20 seconds, silent, and carries no baked text, so every cut still works when the name changes. Every sound in the game, including each character's voice reference take: hallpass.cc/library.html · story: hallpass.cc/story.html
House Rules
20 seconds, every time. Your interface caps Seedance 2.5 at 20s — always request the full 20; we trim in the edit, never the other way.
No text. Ever. No titles, no signage close-ups with readable words, no logos. The game's name is a working title; all typography is comped in post. If a school sign appears, it stays out of focus or unreadable.
References first. For any shot with a student in it, attach that student's character sheet (below) as the image reference before prompting. For stage shots, screenshots from the live game work as start frames.
One continuous push-in is the house camera move. Every shot holds a single slow unbroken dolly-in for the full 20 seconds — no cuts, no shake, no drift-then-stop. The ONLY exception is the walk-ins: when the cast walks toward the camera, the camera stays locked and lets them close the distance. If the UI suggests a preset, decline it and run the prompt literally.
Style block goes at the end of every prompt. It is the glue that makes twenty clips feel like one film. Copy it once, keep it pinned.
Dark stages, one warm light. Every frame should have a single warm source (sodium lamp, ember, searchlight, dawn) against the blue night. That is the whole color script.
REEL 00
The Style Block
Append this to every prompt in this document (the prompts below already include it, but keep it handy for your own experiments).
Universal style suffix
PIN THIS
painterly dark-fantasy anime film still, cel-shaded characters with soft painterly shadows, neon-noir night palette of deep blue and slate with one warm light source, subtle film grain, cinematic anime composition, high detail, no text, no captions, no subtitles, no watermark, no logos
REEL 01
Character Sheets — the cast references
Generated tonight from the in-game portraits: full body plus close-up on a flat ground, made for the reference slot. Upload all four to your Higgsfield library once; attach the right student to every shot they appear in. Full-resolution files are in the chat.
REN — red blazer, bandaged fists, flame-smoke. The brawler.YUI — black bob, cyan needle and silk thread. The calm one.KAITO — violet gakuran, void orb at the shoulder. The tired one.SORA — golden twin-tails, fan of glowing talismans. The menace.
REEL 02
The Intro — Night Falls on the School
Three 20-second shots that cut together into the opening: the school turns hostile, the club walks in anyway. Generate each separately; the edit is shot 1 → 2 → 3 with the first bell landing on the cut to gameplay.
SHOT 1 — The Gates at 9 PM
20sSTART: gate-night.png
Establishing dread. The daylight world clocks out; something else clocks in.
UPLOAD THIS → places/gate-night.png
A Japanese high school front gate at night, wrought iron bars and stone pillars, empty street, a single sodium street lamp flickering warm orange against deep blue darkness, wind moves fallen papers across the asphalt, the school building looms behind the gate with every window dark except one on the top floor glowing faintly, the camera pushes in slowly and continuously toward the gate for the entire 20 seconds, one unbroken cinematic dolly-in, no cuts, no camera shake, mist creeping low along the ground, painterly dark-fantasy anime film still, cel-shaded with soft painterly shadows, neon-noir night palette of deep blue and slate with one warm light source, subtle film grain, cinematic anime composition, high detail, no text, no captions, no watermark, no logos
Edit note: hold the first 12s under the opening VO/music; the flicker gives you a natural cut point.
SHOT 2 — The Club Walks In
20sSTART: ensemble-walk.png
The hero walk. Four silhouettes cross the empty schoolyard, each trailing their color.
UPLOAD THIS → characters/ensemble-walk.png
Four teenage exorcist students walking side by side across an empty dark schoolyard at night toward the camera, seen from a low locked-off angle, a boy in a red blazer with bandaged fists trailing red flame smoke, a girl with a black bob holding a glowing cyan needle with silk thread drifting behind her, a tired boy in a violet-trimmed dark uniform with a small violet void orb floating at his shoulder, a grinning girl with platinum twin-tails fanning glowing golden paper talismans, their long shadows stretch toward camera under a single tall floodlight behind them, slow confident walk, wind in their uniforms, painterly dark-fantasy anime film still, cel-shaded characters with soft painterly shadows, neon-noir night palette of deep blue and slate with one warm light source, subtle film grain, cinematic anime composition, high detail, no text, no captions, no watermark, no logos
Reference: use ensemble-walk.png from the kit as the start frame — all four are already in it, so Seedance only has to animate the walk. Solo walk-ins per student (sheet as reference) remain a great alternate cut.
SHOT 3 — First Toll
20sSTART: bell-tower.png
The bell tower against the moon; the toll that starts the night shift.
UPLOAD THIS → places/bell-tower.png
A school clock tower and rooftop bell against a huge pale full moon at night, clouds drift slowly across the moon, the bell begins to swing and toll, each toll releases a faint visible ripple of dark energy across the sky, crows scatter from the roofline in silhouette, dramatic low angle, the camera pushes in slowly and continuously toward the bell tower and the moon for the entire 20 seconds, one unbroken cinematic dolly-in, no cuts, no camera shake, deep blue night with the moon as the single cold light source and one warm window glowing in the tower, painterly dark-fantasy anime film still, cel-shaded with soft painterly shadows, subtle film grain, cinematic anime composition, high detail, no text, no captions, no watermark, no logos
Edit note: the energy ripple is your match-cut into gameplay — cut on toll three.
REEL 03
Stage Mood Pieces — one per campus
Twenty-second level bumpers, one per playable stage. One continuous cinematic push-in each — stage-select bumpers, night-start stingers, or B-roll in the ads. Each has a painted start frame in the kit (places/) — start from it and the campus stays one place across the whole film.
THE YARD
20sSTART: yard-key.png
UPLOAD THIS → places/yard-key.png
An empty night schoolyard with a basketball court, blue-grey asphalt with white court lines, chain-link fences, a few planters and a graffiti tag on the ground, a single tall sodium floodlight pouring one warm cone of light onto the court while everything else sits in deep blue darkness, loose exam papers blow slowly across the court in the wind, moths circle the floodlight, wide shot, the camera pushes in slowly and continuously toward the floodlight cone at center court for the entire 20 seconds, one unbroken cinematic dolly-in, no cuts, no camera shake, gentle ambient motion only, painterly dark-fantasy anime film still, cel-shaded with soft painterly shadows, neon-noir night palette, subtle film grain, cinematic anime composition, no text, no captions, no watermark, no logos
THE GYM
20sSTART: gym-key.png
UPLOAD THIS → places/gym-key.png
An empty school gymnasium at night, polished honey-wood floor with painted court lines reflecting faint light, folded bleachers in shadow, championship banners hanging dark and unreadable in the rafters, one caged wall lamp buzzing warm orange near the double doors, a basketball rolls slowly across the floor by itself and comes to rest, dust motes drift through the lamp light, wide shot from the corner, the camera pushes in slowly and continuously toward center court for the entire 20 seconds, one unbroken cinematic dolly-in, no cuts, no camera shake, painterly dark-fantasy anime film still, cel-shaded with soft painterly shadows, neon-noir night palette, subtle film grain, cinematic anime composition, no text, no captions, no watermark, no logos
No-text guard: the banners stay in shadow and unreadable — if a generation renders readable lettering, discard it.
THE SECOND FLOOR
20sSTART: halls-key.png
UPLOAD THIS → places/halls-key.png
A long dark school corridor at night lined with steel lockers, moonlight falls through tall windows in slanted pale blue panels across the linoleum floor, one fluorescent ceiling light far down the hall flickers erratically, a locker door at the far end slowly creaks open by itself into darkness, papers settle on the floor, the camera creeps forward down the center of the hall in one slow continuous unbroken dolly-in toward the flickering light for the entire 20 seconds, no cuts, no camera shake, painterly dark-fantasy anime film still, cel-shaded with soft painterly shadows, neon-noir night palette, subtle film grain, cinematic anime composition, no text, no captions, no watermark, no logos
THE ROOF
20sSTART: roof-key.png
UPLOAD THIS → places/roof-key.png
A school rooftop at night, chain-link safety fence around the edge, rooftop machinery and a water tank in silhouette, the city skyline glitters far below under a huge sky, laundry-line of forgotten gym shirts swaying in the strong wind, one red aircraft warning lamp blinking slow and warm on a distant antenna, clouds race across the moon casting moving shadows over the rooftop, wide shot, the camera pushes in slowly and continuously toward the roof edge and the glittering skyline beyond for the entire 20 seconds, one unbroken cinematic dolly-in, no cuts, no camera shake, painterly dark-fantasy anime film still, cel-shaded with soft painterly shadows, neon-noir night palette, subtle film grain, cinematic anime composition, no text, no captions, no watermark, no logos
THE POOL
20sSTART: pool-key.png
UPLOAD THIS → places/pool-key.png
An outdoor school swimming pool at night, still dark water reflecting the moon like black glass, white lane ropes and starting blocks, a diving board casting a long shadow, underwater pool lights glow faint warm gold making the water luminous from below, gentle ripples spread from the center of the pool as if something moved beneath, steam rises off the surface, wide shot from the pool deck, the camera pushes in slowly and continuously toward the moon's reflection on the black water for the entire 20 seconds, one unbroken cinematic dolly-in, no cuts, no camera shake, painterly dark-fantasy anime film still, cel-shaded with soft painterly shadows, neon-noir night palette, subtle film grain, cinematic anime composition, no text, no captions, no watermark, no logos
REEL 04
Student Spotlights — technique showcases
One clip per student: character in their element, technique building to a release. Attach the matching sheet as reference every time. These are the backbone of the character-select flourishes and the ads.
REN — Knuckle & Flame
20sREF: REN SHEET
UPLOAD THIS → characters/ren-sheet.png
A fierce teenage boy exorcist with spiky dark red hair and a red school blazer stands alone on a night basketball court under one floodlight, he slowly raises his fists as the white cloth bandages around them ignite with curling red flame smoke, his red eyes catch the light as he settles into a fighting stance, embers spiral around him, wind whips his blazer, the camera pushes in slowly and continuously for the entire 20 seconds, one unbroken dolly-in from medium shot to close on the burning fists then up to his eyes, no cuts, no camera shake, painterly dark-fantasy anime film still, cel-shaded characters with soft painterly shadows, neon-noir night palette of deep blue with red flame as the warm source, subtle film grain, cinematic anime composition, no text, no captions, no watermark, no logos
YUI — Silk Cathedral
20sREF: YUI SHEET
UPLOAD THIS → characters/yui-sheet.png
A calm teenage girl exorcist with a black bob haircut stands in a dark school corridor in moonlight, she lifts one gloved hand holding a long glowing cyan needle, luminous silk threads unspool from her fingers and weave outward in slow geometric patterns filling the corridor like a glowing cathedral of thread, the threads shimmer and tighten, her expression stays perfectly serene, the camera pushes in slowly and continuously toward her serene face as the silk cathedral weaves itself around her for the entire 20 seconds, one unbroken cinematic dolly-in, no cuts, no camera shake, painterly dark-fantasy anime film still, cel-shaded characters with soft painterly shadows, neon-noir night palette of deep blue with cyan thread light, subtle film grain, cinematic anime composition, no text, no captions, no watermark, no logos
KAITO — Blackout Grid
20sREF: KAITO SHEET
UPLOAD THIS → characters/kaito-sheet.png
A tired lanky teenage boy exorcist with messy violet hair stands slouched on a school rooftop at night, hands in pockets, a small crackling violet void orb hovers at his shoulder, he sighs and looks up as the orb suddenly expands and violet lightning arcs down around him in a perfect grid of bolts striking the rooftop, his hair and jacket blow upward from the shockwave while he stays completely unbothered, medium shot, the camera pushes in slowly and continuously toward his tired eyes as the grid ignites for the entire 20 seconds, one unbroken cinematic dolly-in, no cuts, no camera shake, painterly dark-fantasy anime film still, cel-shaded characters with soft painterly shadows, neon-noir night palette of deep blue with violet lightning, subtle film grain, cinematic anime composition, no text, no captions, no watermark, no logos
SORA — Paper Storm
20sREF: SORA SHEET
UPLOAD THIS → characters/sora-sheet.png
A mischievous teenage girl exorcist with platinum twin-tails and yellow ribbons stands at the edge of a night swimming pool, she grins showing a small fang and flicks her wrist, a fan of glowing golden paper talismans leaps from her hand and multiplies into hundreds of charms spiraling around her in a storm of golden paper reflected in the dark water, she takes a playful bow as the storm orbits her, the camera pushes in slowly and continuously toward her grin for the entire 20 seconds, one unbroken cinematic dolly-in, no cuts, no camera shake, painterly dark-fantasy anime film still, cel-shaded characters with soft painterly shadows, neon-noir night palette of deep blue with golden charm light, subtle film grain, cinematic anime composition, no text, no captions, no watermark, no logos
REEL 05
Cut-Scene Moments
Story beats for between-night interstitials and the ads' emotional peaks.
BOSS ARRIVAL — The Janitor
20sSTART: janitor-splash.png
You already have the 9 boss splash loops; this is the full-scene version for ads. Use the janitor splash art as start frame.
UPLOAD THIS → bosses/janitor-splash.png
A hulking cursed school janitor in a grey hooded coverall and flat cap stands at the far end of a dark school corridor, his single amber eye glowing under the cap, he drags a gnarled mop whose ragged head smolders with embers, a ring of ghostly keys sways at his belt, he begins a slow heavy walk toward camera as the fluorescent lights die one by one above him, each dying light makes his eye glow brighter, smoke curls off his shoulders, locked-off corridor shot, painterly dark-fantasy anime film still, cel-shaded with soft painterly shadows, neon-noir night palette with amber ember light, subtle film grain, cinematic anime composition, no text, no captions, no watermark, no logos
FIRST BELL — Dawn Survival
20sSTART: dawn-hero.png
The win condition as a feeling: you made it to 6 AM.
UPLOAD THIS → places/dawn-hero.png
A teenage exorcist student stands exhausted in a wrecked night schoolyard as the sky behind the school building shifts from deep blue to warm gold sunrise, the first rays of dawn sweep across the asphalt and burn away drifting dark mist, the student lowers their guard and exhales as golden light washes over their face, papers and dust settle peacefully, a school bell swings once in the distance tower, the camera pushes in slowly and continuously toward the student silhouetted against the sunrise for the entire 20 seconds, one unbroken cinematic dolly-in, no cuts, no camera shake, painterly dark-fantasy anime film still, cel-shaded characters with soft painterly shadows, palette shifting from deep blue night to warm gold dawn, subtle film grain, cinematic anime composition, no text, no captions, no watermark, no logos
Variant: run once per student for four character-specific endings.
LIGHTS OUT — the death beat
20sNO REFERENCE
A dropped glowing paper talisman lies on dark schoolyard asphalt at night, its golden light flickering weakly, dozens of small shadowy creature silhouettes with glowing eyes creep past it in the darkness on all sides, the talisman flickers twice more and goes dark, leaving only the creatures' eyes floating in deep blue blackness, macro close-up shot at ground level, the camera pushes in slowly and continuously toward the flickering talisman as its light fails for the entire 20 seconds, one unbroken cinematic dolly-in, no cuts, no camera shake, painterly dark-fantasy anime film still, cel-shaded with soft painterly shadows, neon-noir night palette, subtle film grain, cinematic anime composition, no text, no captions, no watermark, no logos
AFTER HOURS — the endless night
20sNO REFERENCE
A school clock face at night showing hands spinning backward faster and faster, the clock glass cracks slowly from the center outward, behind it the moon refuses to set and the sky churns with slow dark clouds, faint silhouettes of endless small creatures pour across the schoolyard below like a tide, dramatic shot through the clock tower window, the camera pushes in slowly and continuously toward the cracking clock face for the entire 20 seconds, one unbroken cinematic dolly-in, no cuts, no camera shake, painterly dark-fantasy anime film still, cel-shaded with soft painterly shadows, neon-noir night palette, subtle film grain, cinematic anime composition, no text, no captions, no watermark, no logos
REEL 06
The 30-Second Store Ad
Cut plan. Sources are the clips above plus captured gameplay (I can record clean gameplay off the deployed build whenever you want it). All titles, wordmark, and store CTA are comped in post, so this board survives the rename.
#
TIME
SHOT
SOURCE
1
0:00–0:03
Gates at night, lamp flicker.
Reel 02 / Shot 1
2
0:03–0:06
First toll, energy ripple.
Reel 02 / Shot 3
3
0:06–0:10
Gameplay: swarm closes in, Flash Step out.
game capture
4
0:10–0:14
Ren fists ignite → gameplay Ren burst.
Reel 04 + capture
5
0:14–0:18
Sora talisman storm → gameplay Paper Storm domain.
Reel 04 + capture
6
0:18–0:23
Janitor corridor walk → gameplay boss fight w/ 3D boss.
Reel 05 + capture
7
0:23–0:27
Dawn sweeps the yard; player survives.
Reel 05 / First Bell
8
0:27–0:30
Black. Wordmark + CTA (post). One bell toll.
post only
Rhythm: cinematics carry shots 1–2, then strict alternation — every fantasy beat pays off with a real gameplay beat. Store reviewers and players both punish ads that never show the game.
REEL 07
The 60-Second Cut
The 30s ad with room to breathe: cold open, all four students, two bosses, one full domain moment.
Gameplay montage: boss kills, level-up beam, near-death.
game capture
9
0:50–0:56
Dawn survival, student exhales in gold light.
Reel 05 / First Bell
10
0:56–1:00
Black. Wordmark + CTA + release line (post).
post only
REEL 08
Club Walk-Ins — 15 lineups
The game now plays your current lineup's walk-in at the start of every night — and each Seedance clip you make here goes STRAIGHT INTO THE GAME (send me the mp4s named by their key, I bake them in). One shared animation prompt, fifteen start frames. Priority order: the 4 solos, then the 6 duos, then the full squad, then trios.
SHARED ANIMATION PROMPT
20sPIN THIS
The students in the frame walk steadily toward the camera across the night schoolyard, slow confident strides, wind moves their uniforms and hair, their glowing auras flicker gently — violet orb crackling, red flame smoke curling, golden talismans drifting, cyan silk thread swaying — the floodlight behind them flares softly, loose papers blow across the asphalt, locked-off camera, no camera movement, painterly dark-fantasy anime film still, cel-shaded characters with soft painterly shadows, neon-noir night palette, subtle film grain, no text, no captions, no watermark, no logos
Recipe: start frame = the keyframe below · paste this prompt · 20 seconds · decline presets. The game shows ~3s loops, so any clean stretch works.
UPLOAD THIS → club/kaito.png · SOLO · game file: kaito.mp4UPLOAD THIS → club/ren.png · SOLO · game file: ren.mp4UPLOAD THIS → club/sora.png · SOLO · game file: sora.mp4UPLOAD THIS → club/yui.png · SOLO · game file: yui.mp4UPLOAD THIS → club/kaito-ren.png · DUO · game file: kaito-ren.mp4UPLOAD THIS → club/kaito-sora.png · DUO · game file: kaito-sora.mp4UPLOAD THIS → club/kaito-yui.png · DUO · game file: kaito-yui.mp4UPLOAD THIS → club/ren-sora.png · DUO · game file: ren-sora.mp4UPLOAD THIS → club/ren-yui.png · DUO · game file: ren-yui.mp4UPLOAD THIS → club/sora-yui.png · DUO · game file: sora-yui.mp4UPLOAD THIS → club/kaito-ren-sora.png · TRIO · game file: kaito-ren-sora.mp4UPLOAD THIS → club/kaito-ren-yui.png · TRIO · game file: kaito-ren-yui.mp4UPLOAD THIS → club/kaito-sora-yui.png · TRIO · game file: kaito-sora-yui.mp4UPLOAD THIS → club/ren-sora-yui.png · TRIO · game file: ren-sora-yui.mp4UPLOAD THIS → club/kaito-ren-sora-yui.png · FULL SQUAD · game file: kaito-ren-sora-yui.mp4