通行証 · KAITO MIZUHARA

Cloned voice audition

Kaito cloned into ElevenLabs from his whole Seedance library — 8 clips, 17.4s, the thinnest source of the four. Expect the most variation between takes. Three takes per line at stability 0.0 / 0.35 / 0.7; lower is more expressive and more variable, which matters a lot for non-verbal grunts. Pick one take per line by its filename.

RENYUIKAITOSORA

FLASH STEP

Rotates on every flash step — four different consonant shapes so it never reads as one repeated sound.

DASH1“hf!”
take 1 · 1.12s · dash1_t1
take 2 · 1.71s · dash1_t2
take 3 · 1.85s · dash1_t3
DASH2“tch!”
take 1 · 0.69s · dash2_t1
take 2 · 0.67s · dash2_t2
take 3 · 0.64s · dash2_t3
DASH3“hn.”
take 1 · 1.61s · dash3_t1
take 2 · 1.13s · dash3_t2
take 3 · 1.33s · dash3_t3
DASH4“hah!”
take 1 · 0.57s · dash4_t1
take 2 · 0.82s · dash4_t2
take 3 · 1.24s · dash4_t3

HIT GRUNT

Fires on crossing health thresholds, not on every hit. Light to critical, top to bottom.

HURT1“ngh!”
take 1 · 1.48s · hurt1_t1
take 2 · 1.11s · hurt1_t2
take 3 · 0.85s · hurt1_t3
HURT2“hff!”
take 1 · 1.04s · hurt2_t1
take 2 · 0.96s · hurt2_t2
take 3 · 1.04s · hurt2_t3
HURT3“agh.”
take 1 · 1.03s · hurt3_t1
take 2 · 1.29s · hurt3_t2
take 3 · 1.28s · hurt3_t3
HURT4“tsk!”
take 1 · 0.79s · hurt4_t1
take 2 · 0.40s · hurt4_t2
take 3 · 0.40s · hurt4_t3
HURT5“hoo!”
take 1 · 1.44s · hurt5_t1
take 2 · 1.59s · hurt5_t2
take 3 · 0.97s · hurt5_t3
HURT6“uh.”
take 1 · 1.02s · hurt6_t1
take 2 · 1.27s · hurt6_t2
take 3 · 1.28s · hurt6_t3
HURT7“hnf!”
take 1 · 1.09s · hurt7_t1
take 2 · 0.99s · hurt7_t2
take 3 · 0.94s · hurt7_t3
HURT8“ss!”
take 1 · 1.15s · hurt8_t1
take 2 · 0.81s · hurt8_t2
take 3 · 1.50s · hurt8_t3
HURT9“hk!”
take 1 · 0.59s · hurt9_t1
take 2 · 0.63s · hurt9_t2
take 3 · 0.68s · hurt9_t3
HURT10“hoof!”
take 1 · 1.60s · hurt10_t1
take 2 · 1.37s · hurt10_t2
take 3 · 1.05s · hurt10_t3

DEATH

Plays once when the night ends badly.

DEATH1“miscalculated...”
take 1 · 1.61s · death1_t1
take 2 · 1.75s · death1_t2
take 3 · 1.78s · death1_t3
DEATH2“haaa...”
take 1 · 1.41s · death2_t1
take 2 · 1.72s · death2_t2
take 3 · 1.64s · death2_t3
DEATH3“the grid... holds...”
take 1 · 2.05s · death3_t1
take 2 · 2.36s · death3_t2
take 3 · 2.50s · death3_t3
DEATH4“go on... without...”
take 1 · 2.56s · death4_t1
take 2 · 2.38s · death4_t2
take 3 · 2.11s · death4_t3
DEATH5“hh.”
take 1 · 1.02s · death5_t1
take 2 · 0.71s · death5_t2
take 3 · 0.84s · death5_t3
DEATH6“third year... and still.”
take 1 · 2.56s · death6_t1
take 2 · 2.41s · death6_t2
take 3 · 2.32s · death6_t3
DEATH7“no... the angle was right...”
take 1 · 2.59s · death7_t1
take 2 · 3.92s · death7_t2
take 3 · 2.19s · death7_t3
DEATH8“three seconds. I needed... three.”
take 1 · 3.52s · death8_t1
take 2 · 3.82s · death8_t2
take 3 · 3.60s · death8_t3
DEATH9“so that is what it feels like.”
take 1 · 2.32s · death9_t1
take 2 · 2.56s · death9_t2
take 3 · 2.72s · death9_t3
DEATH10“hhhaaa...”
take 1 · 0.87s · death10_t1
take 2 · 1.28s · death10_t2
take 3 · 1.73s · death10_t3
DEATH11“finish it. without me.”
take 1 · 2.75s · death11_t1
take 2 · 2.31s · death11_t2
take 3 · 2.11s · death11_t3

BOSS KILL

Plays when a special grade goes down.

BOSSKILL1“Down.”
take 1 · 0.96s · bosskill1_t1
take 2 · 1.06s · bosskill1_t2
take 3 · 1.02s · bosskill1_t3
BOSSKILL2“As calculated.”
take 1 · 1.59s · bosskill2_t1
take 2 · 2.01s · bosskill2_t2
take 3 · 1.75s · bosskill2_t3
BOSSKILL3“Stay down.”
take 1 · 1.67s · bosskill3_t1
take 2 · 1.51s · bosskill3_t2
take 3 · 1.09s · bosskill3_t3
BOSSKILL4“Predictable.”
take 1 · 1.17s · bosskill4_t1
take 2 · 1.12s · bosskill4_t2
take 3 · 1.18s · bosskill4_t3

DOMAIN

Domain expansion. Rotates.

DOMAIN1“Domain!”
take 1 · 1.20s · domain1_t1
take 2 · 1.26s · domain1_t2
take 3 · 1.39s · domain1_t3
DOMAIN2“DOMAIN!”
take 1 · 1.52s · domain2_t1
take 2 · 2.46s · domain2_t2
take 3 · 2.32s · domain2_t3
DOMAIN3“Domain.”
take 1 · 1.26s · domain3_t1
take 2 · 0.55s · domain3_t2
take 3 · 1.06s · domain3_t3

WIN

First Bell — the night survived.

WIN1“First bell. Everyone still standing.”
take 1 · 2.91s · win1_t1
take 2 · 2.71s · win1_t2
take 3 · 2.26s · win1_t3