通行証 · KAITO MIZUHARA
Cloned voice audition
Kaito cloned into ElevenLabs from his whole Seedance library — 8 clips, 17.4s, the thinnest source of the four. Expect the most variation between takes. Three takes per line at stability 0.0 / 0.35 / 0.7; lower is more expressive and more variable, which matters a lot for non-verbal grunts. Pick one take per line by its filename.
FLASH STEP
Rotates on every flash step — four different consonant shapes so it never reads as one repeated sound.
DASH1“hf!”
take 1 · 1.12s ·
dash1_t1take 2 · 1.71s ·
dash1_t2take 3 · 1.85s ·
dash1_t3DASH2“tch!”
take 1 · 0.69s ·
dash2_t1take 2 · 0.67s ·
dash2_t2take 3 · 0.64s ·
dash2_t3DASH3“hn.”
take 1 · 1.61s ·
dash3_t1take 2 · 1.13s ·
dash3_t2take 3 · 1.33s ·
dash3_t3DASH4“hah!”
take 1 · 0.57s ·
dash4_t1take 2 · 0.82s ·
dash4_t2take 3 · 1.24s ·
dash4_t3HIT GRUNT
Fires on crossing health thresholds, not on every hit. Light to critical, top to bottom.
HURT1“ngh!”
take 1 · 1.48s ·
hurt1_t1take 2 · 1.11s ·
hurt1_t2take 3 · 0.85s ·
hurt1_t3HURT2“hff!”
take 1 · 1.04s ·
hurt2_t1take 2 · 0.96s ·
hurt2_t2take 3 · 1.04s ·
hurt2_t3HURT3“agh.”
take 1 · 1.03s ·
hurt3_t1take 2 · 1.29s ·
hurt3_t2take 3 · 1.28s ·
hurt3_t3HURT4“tsk!”
take 1 · 0.79s ·
hurt4_t1take 2 · 0.40s ·
hurt4_t2take 3 · 0.40s ·
hurt4_t3HURT5“hoo!”
take 1 · 1.44s ·
hurt5_t1take 2 · 1.59s ·
hurt5_t2take 3 · 0.97s ·
hurt5_t3HURT6“uh.”
take 1 · 1.02s ·
hurt6_t1take 2 · 1.27s ·
hurt6_t2take 3 · 1.28s ·
hurt6_t3HURT7“hnf!”
take 1 · 1.09s ·
hurt7_t1take 2 · 0.99s ·
hurt7_t2take 3 · 0.94s ·
hurt7_t3HURT8“ss!”
take 1 · 1.15s ·
hurt8_t1take 2 · 0.81s ·
hurt8_t2take 3 · 1.50s ·
hurt8_t3HURT9“hk!”
take 1 · 0.59s ·
hurt9_t1take 2 · 0.63s ·
hurt9_t2take 3 · 0.68s ·
hurt9_t3HURT10“hoof!”
take 1 · 1.60s ·
hurt10_t1take 2 · 1.37s ·
hurt10_t2take 3 · 1.05s ·
hurt10_t3DEATH
Plays once when the night ends badly.
DEATH1“miscalculated...”
take 1 · 1.61s ·
death1_t1take 2 · 1.75s ·
death1_t2take 3 · 1.78s ·
death1_t3DEATH2“haaa...”
take 1 · 1.41s ·
death2_t1take 2 · 1.72s ·
death2_t2take 3 · 1.64s ·
death2_t3DEATH3“the grid... holds...”
take 1 · 2.05s ·
death3_t1take 2 · 2.36s ·
death3_t2take 3 · 2.50s ·
death3_t3DEATH4“go on... without...”
take 1 · 2.56s ·
death4_t1take 2 · 2.38s ·
death4_t2take 3 · 2.11s ·
death4_t3DEATH5“hh.”
take 1 · 1.02s ·
death5_t1take 2 · 0.71s ·
death5_t2take 3 · 0.84s ·
death5_t3DEATH6“third year... and still.”
take 1 · 2.56s ·
death6_t1take 2 · 2.41s ·
death6_t2take 3 · 2.32s ·
death6_t3DEATH7“no... the angle was right...”
take 1 · 2.59s ·
death7_t1take 2 · 3.92s ·
death7_t2take 3 · 2.19s ·
death7_t3DEATH8“three seconds. I needed... three.”
take 1 · 3.52s ·
death8_t1take 2 · 3.82s ·
death8_t2take 3 · 3.60s ·
death8_t3DEATH9“so that is what it feels like.”
take 1 · 2.32s ·
death9_t1take 2 · 2.56s ·
death9_t2take 3 · 2.72s ·
death9_t3DEATH10“hhhaaa...”
take 1 · 0.87s ·
death10_t1take 2 · 1.28s ·
death10_t2take 3 · 1.73s ·
death10_t3DEATH11“finish it. without me.”
take 1 · 2.75s ·
death11_t1take 2 · 2.31s ·
death11_t2take 3 · 2.11s ·
death11_t3BOSS KILL
Plays when a special grade goes down.
BOSSKILL1“Down.”
take 1 · 0.96s ·
bosskill1_t1take 2 · 1.06s ·
bosskill1_t2take 3 · 1.02s ·
bosskill1_t3BOSSKILL2“As calculated.”
take 1 · 1.59s ·
bosskill2_t1take 2 · 2.01s ·
bosskill2_t2take 3 · 1.75s ·
bosskill2_t3BOSSKILL3“Stay down.”
take 1 · 1.67s ·
bosskill3_t1take 2 · 1.51s ·
bosskill3_t2take 3 · 1.09s ·
bosskill3_t3BOSSKILL4“Predictable.”
take 1 · 1.17s ·
bosskill4_t1take 2 · 1.12s ·
bosskill4_t2take 3 · 1.18s ·
bosskill4_t3DOMAIN
Domain expansion. Rotates.
DOMAIN1“Domain!”
take 1 · 1.20s ·
domain1_t1take 2 · 1.26s ·
domain1_t2take 3 · 1.39s ·
domain1_t3DOMAIN2“DOMAIN!”
take 1 · 1.52s ·
domain2_t1take 2 · 2.46s ·
domain2_t2take 3 · 2.32s ·
domain2_t3DOMAIN3“Domain.”
take 1 · 1.26s ·
domain3_t1take 2 · 0.55s ·
domain3_t2take 3 · 1.06s ·
domain3_t3WIN
First Bell — the night survived.
WIN1“First bell. Everyone still standing.”
take 1 · 2.91s ·
win1_t1take 2 · 2.71s ·
win1_t2take 3 · 2.26s ·
win1_t3