通行証 · SORA TACHIBANA

Cloned voice audition

Sora cloned into ElevenLabs from her whole Seedance library — 13 clips, 22.6s. Under the ~30s an instant clone wants, so listen for drift between the three takes of a line. Three takes per line at stability 0.0 / 0.35 / 0.7; lower is more expressive and more variable, which matters a lot for non-verbal grunts. Pick one take per line by its filename.

RENYUIKAITOSORA

FLASH STEP

Rotates on every flash step — four different consonant shapes so it never reads as one repeated sound.

DASH5“hff!”
take 1 · 0.73s · dash5_t1
take 2 · 1.61s · dash5_t2
take 3 · 1.14s · dash5_t3
DASH6“ha!”
take 1 · 0.64s · dash6_t1
take 2 · 0.92s · dash6_t2
take 3 · 0.64s · dash6_t3
DASH7“hn-hup!”
take 1 · 1.06s · dash7_t1
take 2 · 1.13s · dash7_t2
take 3 · 1.93s · dash7_t3
DASH8“fff!”
take 1 · 0.55s · dash8_t1
take 2 · 1.81s · dash8_t2
take 3 · 1.20s · dash8_t3
DASH9“hah!”
take 1 · 0.81s · dash9_t1
take 2 · 0.69s · dash9_t2
take 3 · 0.51s · dash9_t3

HIT GRUNT

Fires on crossing health thresholds, not on every hit. Light to critical, top to bottom.

HURT4“oof!”
take 2 · 0.88s · hurt4_t2 · PICKED -> restore-health candidate
HURT6“ah!”
take 3 · 1.13s · hurt6_t3 · PICKED -> low-health candidate
HURT7“hn!”
take 1 · 1.04s · hurt7_t1
take 2 · 1.00s · hurt7_t2
take 3 · 0.64s · hurt7_t3
HURT8“uh!”
take 1 · 1.08s · hurt8_t1
take 2 · 0.64s · hurt8_t2
take 3 · 0.56s · hurt8_t3
HURT9“ngh!”
take 1 · 0.77s · hurt9_t1
take 2 · 1.35s · hurt9_t2
take 3 · 0.93s · hurt9_t3
HURT10“hah!”
take 1 · 1.00s · hurt10_t1
take 2 · 0.83s · hurt10_t2
take 3 · 0.66s · hurt10_t3
HURT11“hf!”
take 1 · 1.12s · hurt11_t1
take 2 · 1.28s · hurt11_t2
take 3 · 1.20s · hurt11_t3

DEATH

Plays once when the night ends badly.

DEATH1“no way... me?”
take 2 · 2.24s · death1_t2 · PICKED -> not a death line; "No way, me?" wants another home
DEATH5“hh...”
take 2 · 1.65s · death5_t2 · PICKED -> restore-health rotation
DEATH7“...ow. okay. ow.”
take 1 · 2.39s · death7_t1
take 2 · 3.20s · death7_t2
take 3 · 2.74s · death7_t3
DEATH8“ha- hh...”
take 1 · 2.58s · death8_t1
take 2 · 1.64s · death8_t2
take 3 · 1.92s · death8_t3
DEATH9“wait - wait, wait-”
take 1 · 1.10s · death9_t1
take 2 · 1.12s · death9_t2
take 3 · 1.51s · death9_t3
DEATH10“guess I was... slow.”
take 1 · 2.16s · death10_t1
take 2 · 1.88s · death10_t2
take 3 · 2.16s · death10_t3
DEATH11“tell 'em I looked good.”
take 1 · 1.67s · death11_t1
take 2 · 1.32s · death11_t2
take 3 · 1.34s · death11_t3
DEATH12“hhf...”
take 1 · 1.60s · death12_t1
take 2 · 0.99s · death12_t2
take 3 · 2.03s · death12_t3

BOSS KILL

Plays when a special grade goes down.

BOSSKILL1“Ha! Got you!”
take 3 · 1.57s · bosskill1_t3
BOSSKILL2“Told you.”
take 1 · 0.98s · bosskill2_t1
BOSSKILL4“That all?”
take 1 · 1.24s · bosskill4_t1

DOMAIN

Domain expansion. Rotates.

DOMAIN2“DOMAIN!”
take 1 · 1.17s · domain2_t1
DOMAIN3“Domain.”
take 1 · 1.42s · domain3_t1

WIN

First Bell — the night survived.

WIN1“First bell! Did you SEE that?”
take 2 · 2.13s · win1_t2