通行証 · SORA TACHIBANA
Cloned voice audition
Sora cloned into ElevenLabs from her whole Seedance library — 13 clips, 22.6s. Under the ~30s an instant clone wants, so listen for drift between the three takes of a line. Three takes per line at stability 0.0 / 0.35 / 0.7; lower is more expressive and more variable, which matters a lot for non-verbal grunts. Pick one take per line by its filename.
FLASH STEP
Rotates on every flash step — four different consonant shapes so it never reads as one repeated sound.
DASH5“hff!”
take 1 · 0.73s ·
dash5_t1take 2 · 1.61s ·
dash5_t2take 3 · 1.14s ·
dash5_t3DASH6“ha!”
take 1 · 0.64s ·
dash6_t1take 2 · 0.92s ·
dash6_t2take 3 · 0.64s ·
dash6_t3DASH7“hn-hup!”
take 1 · 1.06s ·
dash7_t1take 2 · 1.13s ·
dash7_t2take 3 · 1.93s ·
dash7_t3DASH8“fff!”
take 1 · 0.55s ·
dash8_t1take 2 · 1.81s ·
dash8_t2take 3 · 1.20s ·
dash8_t3DASH9“hah!”
take 1 · 0.81s ·
dash9_t1take 2 · 0.69s ·
dash9_t2take 3 · 0.51s ·
dash9_t3HIT GRUNT
Fires on crossing health thresholds, not on every hit. Light to critical, top to bottom.
HURT4“oof!”
take 2 · 0.88s ·
hurt4_t2 · PICKED -> restore-health candidateHURT6“ah!”
take 3 · 1.13s ·
hurt6_t3 · PICKED -> low-health candidateHURT7“hn!”
take 1 · 1.04s ·
hurt7_t1take 2 · 1.00s ·
hurt7_t2take 3 · 0.64s ·
hurt7_t3HURT8“uh!”
take 1 · 1.08s ·
hurt8_t1take 2 · 0.64s ·
hurt8_t2take 3 · 0.56s ·
hurt8_t3HURT9“ngh!”
take 1 · 0.77s ·
hurt9_t1take 2 · 1.35s ·
hurt9_t2take 3 · 0.93s ·
hurt9_t3HURT10“hah!”
take 1 · 1.00s ·
hurt10_t1take 2 · 0.83s ·
hurt10_t2take 3 · 0.66s ·
hurt10_t3HURT11“hf!”
take 1 · 1.12s ·
hurt11_t1take 2 · 1.28s ·
hurt11_t2take 3 · 1.20s ·
hurt11_t3DEATH
Plays once when the night ends badly.
DEATH1“no way... me?”
take 2 · 2.24s ·
death1_t2 · PICKED -> not a death line; "No way, me?" wants another homeDEATH5“hh...”
take 2 · 1.65s ·
death5_t2 · PICKED -> restore-health rotationDEATH7“...ow. okay. ow.”
take 1 · 2.39s ·
death7_t1take 2 · 3.20s ·
death7_t2take 3 · 2.74s ·
death7_t3DEATH8“ha- hh...”
take 1 · 2.58s ·
death8_t1take 2 · 1.64s ·
death8_t2take 3 · 1.92s ·
death8_t3DEATH9“wait - wait, wait-”
take 1 · 1.10s ·
death9_t1take 2 · 1.12s ·
death9_t2take 3 · 1.51s ·
death9_t3DEATH10“guess I was... slow.”
take 1 · 2.16s ·
death10_t1take 2 · 1.88s ·
death10_t2take 3 · 2.16s ·
death10_t3DEATH11“tell 'em I looked good.”
take 1 · 1.67s ·
death11_t1take 2 · 1.32s ·
death11_t2take 3 · 1.34s ·
death11_t3DEATH12“hhf...”
take 1 · 1.60s ·
death12_t1take 2 · 0.99s ·
death12_t2take 3 · 2.03s ·
death12_t3BOSS KILL
Plays when a special grade goes down.
BOSSKILL1“Ha! Got you!”
take 3 · 1.57s ·
bosskill1_t3BOSSKILL2“Told you.”
take 1 · 0.98s ·
bosskill2_t1BOSSKILL4“That all?”
take 1 · 1.24s ·
bosskill4_t1DOMAIN
Domain expansion. Rotates.
DOMAIN2“DOMAIN!”
take 1 · 1.17s ·
domain2_t1DOMAIN3“Domain.”
take 1 · 1.42s ·
domain3_t1WIN
First Bell — the night survived.
WIN1“First bell! Did you SEE that?”
take 2 · 2.13s ·
win1_t2