通行証 · YUI KUROKAWA

Cloned voice audition

Yui cloned into ElevenLabs from her whole Seedance library — 12 clips, 20.9s. That is under the ~30s where an instant clone holds steady, so listen for drift between the three takes of a line. Three takes per line at stability 0.0 / 0.35 / 0.7; lower is more expressive and more variable, which matters a lot for non-verbal grunts. Pick one take per line by its filename.

RENYUIKAITOSORA

FLASH STEP

Rotates on every flash step — four different consonant shapes so it never reads as one repeated sound.

DASH1“hup!”
take 1 · 0.79s · dash1_t1
take 2 · 1.21s · dash1_t2
take 3 · 0.82s · dash1_t3
DASH2“tt!”
take 1 · 0.48s · dash2_t1
take 2 · 0.51s · dash2_t2
take 3 · 0.72s · dash2_t3
DASH3“hn!”
take 1 · 1.54s · dash3_t1
take 2 · 1.59s · dash3_t2
take 3 · 2.24s · dash3_t3
DASH4“hyah!”
take 1 · 1.29s · dash4_t1
take 2 · 0.64s · dash4_t2
take 3 · 1.35s · dash4_t3

HIT GRUNT

Fires on crossing health thresholds, not on every hit. Light to critical, top to bottom.

HURT1“ah!”
take 1 · 0.64s · hurt1_t1
take 2 · 1.20s · hurt1_t2
take 3 · 1.03s · hurt1_t3
HURT2“ih!”
take 1 · 1.12s · hurt2_t1
take 2 · 1.77s · hurt2_t2
take 3 · 0.54s · hurt2_t3
HURT3“uh!”
take 1 · 2.17s · hurt3_t1
take 2 · 0.96s · hurt3_t2
take 3 · 2.07s · hurt3_t3
HURT4“hah!”
take 1 · 1.95s · hurt4_t1
take 2 · 1.75s · hurt4_t2
take 3 · 2.02s · hurt4_t3
HURT5“nng!”
take 1 · 1.04s · hurt5_t1
take 2 · 1.37s · hurt5_t2
take 3 · 1.15s · hurt5_t3
HURT6“tch!”
take 1 · 0.64s · hurt6_t1
take 2 · 0.67s · hurt6_t2
take 3 · 0.74s · hurt6_t3

DEATH

Plays once when the night ends badly.

DEATH1“no... no no...”
take 1 · 3.58s · death1_t1
take 2 · 2.07s · death1_t2
take 3 · 2.65s · death1_t3
DEATH2“haa...”
take 1 · 1.71s · death2_t1
take 2 · 1.41s · death2_t2
take 3 · 0.80s · death2_t3
DEATH3“I missed...”
take 1 · 2.24s · death3_t1
take 2 · 1.35s · death3_t2
take 3 · 1.35s · death3_t3
DEATH4“my... needles...”
take 1 · 2.08s · death4_t1
take 2 · 2.24s · death4_t2
take 3 · 2.24s · death4_t3
DEATH5“hh...”
take 1 · 1.68s · death5_t1
take 2 · 0.80s · death5_t2
take 3 · 0.64s · death5_t3
DEATH6“it's so far...”
take 1 · 2.08s · death6_t1
take 2 · 2.59s · death6_t2
take 3 · 2.30s · death6_t3
DEATH7“I don't... want to...”
take 1 · 3.04s · death7_t1
take 2 · 2.62s · death7_t2
take 3 · 2.50s · death7_t3
DEATH8“it's cold. it's cold...”
take 1 · 3.44s · death8_t1
take 2 · 2.88s · death8_t2
take 3 · 3.52s · death8_t3
DEATH9“I'm sorry, I'm so-”
take 1 · 1.92s · death9_t1
take 2 · 1.57s · death9_t2
take 3 · 1.74s · death9_t3
DEATH10“oh... the bell...”
take 1 · 2.16s · death10_t1
take 2 · 2.78s · death10_t2
take 3 · 2.80s · death10_t3
DEATH11“hhn...”
take 1 · 2.03s · death11_t1
take 2 · 1.99s · death11_t2
take 3 · 2.13s · death11_t3

BOSS KILL

Plays when a special grade goes down.

BOSSKILL1“Got it!”
take 1 · 1.08s · bosskill1_t1
take 2 · 0.52s · bosskill1_t2
take 3 · 1.10s · bosskill1_t3
BOSSKILL2“Clean shot!”
take 1 · 1.29s · bosskill2_t1
take 2 · 2.00s · bosskill2_t2
take 3 · 1.85s · bosskill2_t3
BOSSKILL3“Right through.”
take 1 · 1.06s · bosskill3_t1
take 2 · 1.04s · bosskill3_t2
take 3 · 1.05s · bosskill3_t3
BOSSKILL4“Yes!”
take 1 · 0.90s · bosskill4_t1
take 2 · 1.10s · bosskill4_t2
take 3 · 1.19s · bosskill4_t3

DOMAIN

Domain expansion. Rotates.

DOMAIN1“Domain!”
take 1 · 1.12s · domain1_t1
take 2 · 2.01s · domain1_t2
take 3 · 1.76s · domain1_t3
DOMAIN2“DOMAIN!”
take 1 · 1.20s · domain2_t1
take 2 · 1.20s · domain2_t2
take 3 · 1.44s · domain2_t3
DOMAIN3“Domain.”
take 1 · 1.20s · domain3_t1
take 2 · 0.89s · domain3_t2
take 3 · 1.64s · domain3_t3

WIN

First Bell — the night survived.

WIN1“First bell. We're okay.”
take 1 · 1.71s · win1_t1
take 2 · 2.24s · win1_t2
take 3 · 2.48s · win1_t3