通行証 · YUI KUROKAWA
Cloned voice audition
Yui cloned into ElevenLabs from her whole Seedance library — 12 clips, 20.9s. That is under the ~30s where an instant clone holds steady, so listen for drift between the three takes of a line. Three takes per line at stability 0.0 / 0.35 / 0.7; lower is more expressive and more variable, which matters a lot for non-verbal grunts. Pick one take per line by its filename.
FLASH STEP
Rotates on every flash step — four different consonant shapes so it never reads as one repeated sound.
DASH1“hup!”
take 1 · 0.79s ·
dash1_t1take 2 · 1.21s ·
dash1_t2take 3 · 0.82s ·
dash1_t3DASH2“tt!”
take 1 · 0.48s ·
dash2_t1take 2 · 0.51s ·
dash2_t2take 3 · 0.72s ·
dash2_t3DASH3“hn!”
take 1 · 1.54s ·
dash3_t1take 2 · 1.59s ·
dash3_t2take 3 · 2.24s ·
dash3_t3DASH4“hyah!”
take 1 · 1.29s ·
dash4_t1take 2 · 0.64s ·
dash4_t2take 3 · 1.35s ·
dash4_t3HIT GRUNT
Fires on crossing health thresholds, not on every hit. Light to critical, top to bottom.
HURT1“ah!”
take 1 · 0.64s ·
hurt1_t1take 2 · 1.20s ·
hurt1_t2take 3 · 1.03s ·
hurt1_t3HURT2“ih!”
take 1 · 1.12s ·
hurt2_t1take 2 · 1.77s ·
hurt2_t2take 3 · 0.54s ·
hurt2_t3HURT3“uh!”
take 1 · 2.17s ·
hurt3_t1take 2 · 0.96s ·
hurt3_t2take 3 · 2.07s ·
hurt3_t3HURT4“hah!”
take 1 · 1.95s ·
hurt4_t1take 2 · 1.75s ·
hurt4_t2take 3 · 2.02s ·
hurt4_t3HURT5“nng!”
take 1 · 1.04s ·
hurt5_t1take 2 · 1.37s ·
hurt5_t2take 3 · 1.15s ·
hurt5_t3HURT6“tch!”
take 1 · 0.64s ·
hurt6_t1take 2 · 0.67s ·
hurt6_t2take 3 · 0.74s ·
hurt6_t3DEATH
Plays once when the night ends badly.
DEATH1“no... no no...”
take 1 · 3.58s ·
death1_t1take 2 · 2.07s ·
death1_t2take 3 · 2.65s ·
death1_t3DEATH2“haa...”
take 1 · 1.71s ·
death2_t1take 2 · 1.41s ·
death2_t2take 3 · 0.80s ·
death2_t3DEATH3“I missed...”
take 1 · 2.24s ·
death3_t1take 2 · 1.35s ·
death3_t2take 3 · 1.35s ·
death3_t3DEATH4“my... needles...”
take 1 · 2.08s ·
death4_t1take 2 · 2.24s ·
death4_t2take 3 · 2.24s ·
death4_t3DEATH5“hh...”
take 1 · 1.68s ·
death5_t1take 2 · 0.80s ·
death5_t2take 3 · 0.64s ·
death5_t3DEATH6“it's so far...”
take 1 · 2.08s ·
death6_t1take 2 · 2.59s ·
death6_t2take 3 · 2.30s ·
death6_t3DEATH7“I don't... want to...”
take 1 · 3.04s ·
death7_t1take 2 · 2.62s ·
death7_t2take 3 · 2.50s ·
death7_t3DEATH8“it's cold. it's cold...”
take 1 · 3.44s ·
death8_t1take 2 · 2.88s ·
death8_t2take 3 · 3.52s ·
death8_t3DEATH9“I'm sorry, I'm so-”
take 1 · 1.92s ·
death9_t1take 2 · 1.57s ·
death9_t2take 3 · 1.74s ·
death9_t3DEATH10“oh... the bell...”
take 1 · 2.16s ·
death10_t1take 2 · 2.78s ·
death10_t2take 3 · 2.80s ·
death10_t3DEATH11“hhn...”
take 1 · 2.03s ·
death11_t1take 2 · 1.99s ·
death11_t2take 3 · 2.13s ·
death11_t3BOSS KILL
Plays when a special grade goes down.
BOSSKILL1“Got it!”
take 1 · 1.08s ·
bosskill1_t1take 2 · 0.52s ·
bosskill1_t2take 3 · 1.10s ·
bosskill1_t3BOSSKILL2“Clean shot!”
take 1 · 1.29s ·
bosskill2_t1take 2 · 2.00s ·
bosskill2_t2take 3 · 1.85s ·
bosskill2_t3BOSSKILL3“Right through.”
take 1 · 1.06s ·
bosskill3_t1take 2 · 1.04s ·
bosskill3_t2take 3 · 1.05s ·
bosskill3_t3BOSSKILL4“Yes!”
take 1 · 0.90s ·
bosskill4_t1take 2 · 1.10s ·
bosskill4_t2take 3 · 1.19s ·
bosskill4_t3DOMAIN
Domain expansion. Rotates.
DOMAIN1“Domain!”
take 1 · 1.12s ·
domain1_t1take 2 · 2.01s ·
domain1_t2take 3 · 1.76s ·
domain1_t3DOMAIN2“DOMAIN!”
take 1 · 1.20s ·
domain2_t1take 2 · 1.20s ·
domain2_t2take 3 · 1.44s ·
domain2_t3DOMAIN3“Domain.”
take 1 · 1.20s ·
domain3_t1take 2 · 0.89s ·
domain3_t2take 3 · 1.64s ·
domain3_t3WIN
First Bell — the night survived.
WIN1“First bell. We're okay.”
take 1 · 1.71s ·
win1_t1take 2 · 2.24s ·
win1_t2take 3 · 2.48s ·
win1_t3