通行証 · REN AMASAKI

Cloned voice audition

Ren cloned into ElevenLabs from his 25 driest Seedance clips, then asked for the lines the game still needs. Measured reverb tail: median 90ms against 160ms for the Seedance originals — drier, not dead. Three takes per line at stability 0.0 / 0.35 / 0.7; lower is more expressive and more variable, which matters a lot for non-verbal grunts. Pick one take per line by its filename.

RENYUIKAITOSORA

FLASH STEP

Rotates on every flash step — four different consonant shapes so it never reads as one repeated sound.

DASH1“hut!”
take 1 · 0.96s · dash1_t1
take 2 · 1.25s · dash1_t2
take 3 · 0.88s · dash1_t3
DASH2“tsh!”
take 1 · 1.44s · dash2_t1
take 2 · 1.05s · dash2_t2
take 3 · 1.07s · dash2_t3
DASH3“hff!”
take 1 · 0.88s · dash3_t1
take 2 · 1.24s · dash3_t2
take 3 · 1.74s · dash3_t3
DASH4“hn!”
take 1 · 0.93s · dash4_t1
take 2 · 0.56s · dash4_t2
take 3 · 1.61s · dash4_t3
DASH5“hup!”
take 1 · 0.93s · dash5_t1
take 2 · 1.49s · dash5_t2
take 3 · 0.89s · dash5_t3
DASH6“hyah!”
take 1 · 0.67s · dash6_t1
take 2 · 1.12s · dash6_t2
take 3 · 0.82s · dash6_t3
DASH7“kh!”
take 1 · 1.52s · dash7_t1
take 2 · 0.60s · dash7_t2
take 3 · 0.60s · dash7_t3
DASH8“ha-hah!”
take 1 · 1.20s · dash8_t1
take 2 · 1.32s · dash8_t2
take 3 · 1.28s · dash8_t3

HIT GRUNT

Fires on crossing health thresholds, not on every hit. Light to critical, top to bottom. HURT1–4 are the original cries; 5–10 are the plain reflex sounds — one syllable, no performance.

HURT1“ugh!”
take 1 · 1.76s · hurt1_t1
take 2 · 1.51s · hurt1_t2
take 3 · 1.68s · hurt1_t3
HURT2“agh!”
take 1 · 1.88s · hurt2_t1
take 2 · 1.92s · hurt2_t2
take 3 · 1.82s · hurt2_t3
HURT3“gah!”
take 1 · 0.83s · hurt3_t1
take 2 · 2.04s · hurt3_t2
take 3 · 1.75s · hurt3_t3
HURT4“hah... hah...”
take 1 · 2.38s · hurt4_t1
take 2 · 2.80s · hurt4_t2
take 3 · 2.72s · hurt4_t3
HURT5“hn!”
take 1 · 2.01s · hurt5_t1
take 2 · 1.83s · hurt5_t2
take 3 · 0.87s · hurt5_t3
HURT6“oof!”
take 1 · 0.73s · hurt6_t1
take 2 · 1.05s · hurt6_t2
take 3 · 0.76s · hurt6_t3
HURT7“ngh!”
take 1 · 0.93s · hurt7_t1
take 2 · 1.22s · hurt7_t2
take 3 · 1.04s · hurt7_t3
HURT8“tsss!”
take 1 · 0.60s · hurt8_t1
take 2 · 0.97s · hurt8_t2
take 3 · 0.75s · hurt8_t3
HURT9“uh!”
take 1 · 1.42s · hurt9_t1
take 2 · 1.28s · hurt9_t2
take 3 · 1.53s · hurt9_t3
HURT10“hnf!”
take 1 · 0.55s · hurt10_t1
take 2 · 0.81s · hurt10_t2
take 3 · 0.92s · hurt10_t3

DEATH

Plays once when the night ends badly. DEATH1–3 are the originals; 4–9 give the roll some range, and half of them are still arguing.

DEATH1“nnh... no...”
take 1 · 2.86s · death1_t1
take 2 · 1.97s · death1_t2
take 3 · 2.08s · death1_t3
DEATH2“haaaah...”
take 1 · 1.36s · death2_t1
take 2 · 2.07s · death2_t2
take 3 · 1.44s · death2_t3
DEATH3“hh...”
take 1 · 1.84s · death3_t1
take 2 · 2.08s · death3_t2
take 3 · 1.21s · death3_t3
DEATH4“ah... damn it...”
take 1 · 1.52s · death4_t1
take 2 · 1.52s · death4_t2
take 3 · 1.53s · death4_t3
DEATH5“not... yet...”
take 1 · 2.29s · death5_t1
take 2 · 2.40s · death5_t2
take 3 · 1.84s · death5_t3
DEATH6“sorry... everyone...”
take 1 · 2.13s · death6_t1
take 2 · 2.08s · death6_t2
take 3 · 2.38s · death6_t3
DEATH7“hhk...”
take 1 · 0.88s · death7_t1
take 2 · 0.96s · death7_t2
take 3 · 0.80s · death7_t3
DEATH8“tch... figures.”
take 1 · 1.54s · death8_t1
take 2 · 1.81s · death8_t2
take 3 · 1.52s · death8_t3
DEATH9“just... five more minutes...”
take 1 · 3.44s · death9_t1
take 2 · 2.84s · death9_t2
take 3 · 2.72s · death9_t3
DEATH10“ah. that was... the one.”
take 1 · 2.96s · death10_t1
take 2 · 2.64s · death10_t2
take 3 · 3.23s · death10_t3
DEATH11“get up. get... up...”
take 1 · 3.68s · death11_t1
take 2 · 3.37s · death11_t2
take 3 · 3.40s · death11_t3
DEATH12“huh. doesn't even... hurt.”
take 1 · 2.64s · death12_t1
take 2 · 2.36s · death12_t2
take 3 · 2.48s · death12_t3
DEATH13“tell 'em... I had it...”
take 1 · 2.03s · death13_t1
take 2 · 2.04s · death13_t2
take 3 · 2.19s · death13_t3
DEATH14“ssshh... hah...”
take 1 · 1.91s · death14_t1
take 2 · 1.84s · death14_t2
take 3 · 2.17s · death14_t3

BOSS KILL

Plays when a special grade goes down.

BOSSKILL1“Oh yeah!”
take 1 · 1.76s · bosskill1_t1
take 2 · 1.44s · bosskill1_t2
take 3 · 1.70s · bosskill1_t3
BOSSKILL2“Nice!”
take 1 · 1.08s · bosskill2_t1
take 2 · 1.50s · bosskill2_t2
take 3 · 1.12s · bosskill2_t3
BOSSKILL3“Hah! Got you.”
take 1 · 2.27s · bosskill3_t1
take 2 · 2.43s · bosskill3_t2
take 3 · 2.28s · bosskill3_t3
BOSSKILL4“That's it!”
take 1 · 0.95s · bosskill4_t1
take 2 · 0.92s · bosskill4_t2
take 3 · 1.00s · bosskill4_t3
BOSSKILL5“Too easy.”
take 1 · 1.39s · bosskill5_t1
take 2 · 1.53s · bosskill5_t2
take 3 · 1.05s · bosskill5_t3

DOMAIN

Domain expansion. Rotates.

DOMAIN1“Domain!”
take 1 · 1.20s · domain1_t1
take 2 · 1.16s · domain1_t2
take 3 · 0.88s · domain1_t3
DOMAIN2“DOMAIN!”
take 1 · 2.55s · domain2_t1
take 2 · 2.40s · domain2_t2
take 3 · 2.23s · domain2_t3
DOMAIN3“Domain.”
take 1 · 1.28s · domain3_t1
take 2 · 1.04s · domain3_t2
take 3 · 1.12s · domain3_t3

WIN

First Bell — the night survived.

WIN1“First bell... we made it.”
take 1 · 2.08s · win1_t1
take 2 · 1.92s · win1_t2
take 3 · 1.93s · win1_t3