Ren cloned into ElevenLabs from his 25 driest Seedance clips, then asked for the lines the game still needs. Measured reverb tail: median 90ms against 160ms for the Seedance originals — drier, not dead. Three takes per line at stability 0.0 / 0.35 / 0.7; lower is more
expressive and more variable, which matters a lot for non-verbal grunts. Pick one take per line by its filename.
Rotates on every flash step — four different consonant shapes so it never reads as one repeated sound.
DASH1“hut!”
take 1 · 0.96s · dash1_t1
take 2 · 1.25s · dash1_t2
take 3 · 0.88s · dash1_t3
DASH2“tsh!”
take 1 · 1.44s · dash2_t1
take 2 · 1.05s · dash2_t2
take 3 · 1.07s · dash2_t3
DASH3“hff!”
take 1 · 0.88s · dash3_t1
take 2 · 1.24s · dash3_t2
take 3 · 1.74s · dash3_t3
DASH4“hn!”
take 1 · 0.93s · dash4_t1
take 2 · 0.56s · dash4_t2
take 3 · 1.61s · dash4_t3
DASH5“hup!”
take 1 · 0.93s · dash5_t1
take 2 · 1.49s · dash5_t2
take 3 · 0.89s · dash5_t3
DASH6“hyah!”
take 1 · 0.67s · dash6_t1
take 2 · 1.12s · dash6_t2
take 3 · 0.82s · dash6_t3
DASH7“kh!”
take 1 · 1.52s · dash7_t1
take 2 · 0.60s · dash7_t2
take 3 · 0.60s · dash7_t3
DASH8“ha-hah!”
take 1 · 1.20s · dash8_t1
take 2 · 1.32s · dash8_t2
take 3 · 1.28s · dash8_t3
HIT GRUNT
Fires on crossing health thresholds, not on every hit. Light to critical, top to bottom. HURT1–4 are the original cries; 5–10 are the plain reflex sounds — one syllable, no performance.
HURT1“ugh!”
take 1 · 1.76s · hurt1_t1
take 2 · 1.51s · hurt1_t2
take 3 · 1.68s · hurt1_t3
HURT2“agh!”
take 1 · 1.88s · hurt2_t1
take 2 · 1.92s · hurt2_t2
take 3 · 1.82s · hurt2_t3
HURT3“gah!”
take 1 · 0.83s · hurt3_t1
take 2 · 2.04s · hurt3_t2
take 3 · 1.75s · hurt3_t3
HURT4“hah... hah...”
take 1 · 2.38s · hurt4_t1
take 2 · 2.80s · hurt4_t2
take 3 · 2.72s · hurt4_t3
HURT5“hn!”
take 1 · 2.01s · hurt5_t1
take 2 · 1.83s · hurt5_t2
take 3 · 0.87s · hurt5_t3
HURT6“oof!”
take 1 · 0.73s · hurt6_t1
take 2 · 1.05s · hurt6_t2
take 3 · 0.76s · hurt6_t3
HURT7“ngh!”
take 1 · 0.93s · hurt7_t1
take 2 · 1.22s · hurt7_t2
take 3 · 1.04s · hurt7_t3
HURT8“tsss!”
take 1 · 0.60s · hurt8_t1
take 2 · 0.97s · hurt8_t2
take 3 · 0.75s · hurt8_t3
HURT9“uh!”
take 1 · 1.42s · hurt9_t1
take 2 · 1.28s · hurt9_t2
take 3 · 1.53s · hurt9_t3
HURT10“hnf!”
take 1 · 0.55s · hurt10_t1
take 2 · 0.81s · hurt10_t2
take 3 · 0.92s · hurt10_t3
DEATH
Plays once when the night ends badly. DEATH1–3 are the originals; 4–9 give the roll some range, and half of them are still arguing.